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#import <Foundation/Foundation.h>
@interface Account : NSObject
{
float openingBalance;
NSString* name;
NSString* note;
NSMutableArray* transactions;
}
#import <Foundation/Foundation.h>
void testForNumber(){
NSLog(@"%s", __func__);
NSNumber* number11 = [NSNumber numberWithInt:11];
NSNumber* number22 = [NSNumber numberWithInt:22];
switch([number11 compare:number22]){
case NSOrderedAscending:
NSLog(@"NSOrderedAscending");
#import <Foundation/Foundation.h>
class HelloWorld;
@interface PLog:NSObject {
HelloWorld *ptr;
}
- (void)sayHello;
- (void)sayHi:(HelloWorld *)p;
#import <Foundation/Foundation.h>
int main() {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSDictionary* dictionary = [NSMutableDictionary dictionary];
NSLog(@"%@", dictionary);
[dictionary setValue:@"value1" forKey:@"key1"];
NSLog(@"%@", dictionary);
#import <Foundation/Foundation.h>
@interface Person : NSObject
{
NSString *name;
NSString *email;
int age;
}
@end
#import <Foundation/Foundation.h>
int main(int argc, char** argv) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
id path = [NSString stringWithCString:argv[1]
encoding:NSASCIIStringEncoding];
id data = [NSData dataWithContentsOfFile:path];
id plist = [NSPropertyListSerialization
propertyListFromData:data
#import <Foundation/Foundation.h>
#define MAXMEMBER 8
@interface Team : NSObject
{
id members[MAXMEMBER];
int count;
}
- (NSUInteger)countOfFellows;
package{
import flash.display.Sprite;
import flash.events.Event;
public class Wave1 extends Sprite{
private var ball:Ball;
private var angle:Number = 0;
private var centerY:Number = 200;
private var range:Number = 50;
private var xspeed:Number = 1;
// akio0911
glColor4ub(255, 0, 0, 255);
glLineWidth(5);
CGPoint vertices3[] = { ccp(100,100), ccp(200,100), ccp(200,200), ccp(100,200), ccp(100,100) };
drawPoly( vertices3, 5, NO);
void fillTriangles( CGPoint *poli, int points )
{
glVertexPointer(2, GL_FLOAT, 0, poli);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLES, 0, points);
glDisableClientState(GL_VERTEX_ARRAY);
}