System directories
Method | Result |
---|---|
Environment.getDataDirectory() | /data |
Environment.getDownloadCacheDirectory() | /cache |
Environment.getRootDirectory() | /system |
External storage directories
System directories
Method | Result |
---|---|
Environment.getDataDirectory() | /data |
Environment.getDownloadCacheDirectory() | /cache |
Environment.getRootDirectory() | /system |
External storage directories
(function() { | |
// Do not use this library. This is just a fun example to prove a | |
// point. | |
var Bloop = window.Bloop = {}; | |
var mountId = 0; | |
function newMountId() { | |
return mountId++; | |
} |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
import { Component } from "React"; | |
export var Enhance = ComposedComponent => class extends Component { | |
constructor() { | |
this.state = { data: null }; | |
} | |
componentDidMount() { | |
this.setState({ data: 'Hello' }); | |
} | |
render() { |
You need to initialize TextureView
before opening a camera.
TextureView
is for displaying the image from camera on the device.
However, you cannot use it unless the texture is ready, either because the screen is currently off or it is initializing.
You should check mTextureView.isAvailable()
before opening your camera. Else you will mTextureView.setSurfaceTextureListener()
.
And open your camera in the callback method onSurfaceTextureListener
.
Before opening your camera you should check for a camera permission first.