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| #include <public/Graphics/GLUT/C++/GLUT.hpp> | |
| // Global | |
| bool bp_glutRunFlag = false; | |
| // glGetString(GL_VERSION) | |
| void bp_closeFunc() { | |
| bp_glutRunFlag = false; | |
| } |
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| return self.binaryOperatorDivideSyntax % (self.exprPrefix, op1, connector, op2, self.exprPostfix) | |
| def checkInterfaceImplementation(self, classObj, interface): | |
| debug("Checking '%s' for implementation of interface '%s'" % (classObj.name, interface.name)) | |
| for method in interface.functions: | |
| if not classObj.hasFunction(method): | |
| raise CompilerException("Class '%s' does not define the '%s' method of interface '%s'" % (classObj.name, method, interface.name)) | |
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| a = Vector<Byte>() | |
| on a | |
| add('a') | |
| add(98) | |
| add('c') | |
| add(100) | |
| add(0) | |
| print String(a.data) |
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| MyClass | |
| init | |
| my.a = 0.0 | |
| public | |
| a |
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| MyClass | |
| public | |
| a | |
| init | |
| my.a = 0.0 |
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| MyClass | |
| init | |
| my.member = 5 |
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| MyClass | |
| init | |
| ... | |
| doSomething | |
| my.a = 5 |
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| MyClass | |
| init | |
| ... | |
| doSomething | |
| my.a = 5 | |
| public | |
| a |
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| win = GraphicsWindow("Flua - Frames", 800, 600) | |
| for frames in win.frames | |
| ... |
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| import playground.Everything | |
| # Check bp.Documentation in the module browser on the left for some beginner topics. | |
| WIDTH : Int = 640 | |
| HEIGHT : Int = 480 | |
| win = GraphicsWindow("aaaa", WIDTH, HEIGHT) | |
| setupGL() | |
| for frame in win.frames | |
| glColor3f 1.0, 1.0, 1.0 |
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