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| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEngine.Timeline; | |
| using UnityEngine.Playables; | |
| using System.Collections.Generic; | |
| using UnityEditor.Timeline; | |
| public class MyAssemblyWindow : EditorWindow | |
| { | |
| [MenuItem("Window/Alan Tools/Assembly")] |
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| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEngine.Timeline; | |
| using UnityEngine.Playables; | |
| using System.Collections.Generic; | |
| using UnityEditor.Timeline; | |
| using uOSC; | |
| using UnityEngine.Events; | |
| using EVMC4U; | |
| using VRM; |
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| using UnityEngine; | |
| using UnityEditor.Timeline; | |
| using UnityEngine.Sequences.Timeline; | |
| using UnityEngine.Timeline; | |
| namespace UnityEditor.Sequences.Timeline | |
| { | |
| [CustomTimelineEditor(typeof(ProgressClip))] | |
| public class ProgressClipEditor : ClipEditor | |
| { |
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| # Made using: https://youtu.be/eGxV_PGNpOg | |
| # Lessons learned | |
| # - work out your package name first (it affects directory structure) | |
| # - DeletePrims references Sdf which is not imported for you | |
| import omni.ext | |
| import omni.ui as ui | |
| import omni.kit.commands | |
| from pxr import Usd, Sdf, Gf | |
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| #usda 1.0 | |
| ( | |
| customLayerData = { | |
| dictionary cameraSettings = { | |
| dictionary Front = { | |
| double3 position = (0, 0, 50000) | |
| double radius = 500 | |
| } | |
| dictionary Perspective = { | |
| double3 position = (2.608882581066693, 76.82853537187964, 358.0637042180103) |
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| // JavaScript code for Adobe Illustrator ExtendScript | |
| // Get a handle to the current document | |
| var doc = app.activeDocument; | |
| // Start building up the USDA file | |
| var usda = """#usda 1.0 | |
| ( | |
| defaultPrim = "World" | |
| endTimeCode = 100 |
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