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testing now! |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Emmet</title> | |
</head> | |
<body> | |
<!-- The * operator will act as a multiplier --> | |
<!-- ol*2 --> | |
<ol></ol> |
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<h4>Multiple Select</h4> | |
<!-- Select tag | |
has 4 common attributes: | |
* Multple : Allows the user to select more than one option | |
: Can be either multiple="multiple" or simply multiple | |
* Size : If multiple is set, we set the height of the box containing the options. | |
* Name : is the key with which we will identify the value of the select tag. | |
* id : Will be used for labels. | |
--> | |
<div> |
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.container>.div-before+(.div-1>.div-1a+.div-1b+.div-1c)+.div-after | |
.container>.div-before+(.div-1>.div-1a+.div-1b+.div-1c)+.div-after | |
.container>.div-before+.div-1>.div-1a+.div-1b+.div-1c^.div-after | |
.container>.div-before+.div-1>.div-1a+.div-1b+.div-1c^^.div-after |
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<!-- === HTML AUDIO --> | |
<audio id="cAudio"> | |
<source src="../static/media/c_note.mp3" type="audio/mpeg"></source> | |
<source src="../static/media/c_note.ogg" type="audio/ogg"></source> | |
<source src="../static/media/c_note.wav" type="audio/wav"></source> | |
</audio> | |
<a id="c" href="">Click me!</a> | |
<script type="text/javascript"> |
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function onKeyDown(event){ | |
var maxPoint = new Point(view.size.width, view.size.height); | |
var randomPoint = Point.random(); | |
var point = maxPoint * randomPoint; | |
new Path.Circle(point, 10).fillColor = "pink"; | |
} |
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var keyData = { | |
q: { | |
sound: new Howl({ | |
src: ['sounds/bubbles.mp3'] | |
}), | |
color: '#1abc9c' | |
}, | |
w: { | |
sound: new Howl({ | |
src: ['sounds/clay.mp3'] |
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pragma solidity ^0.4.0; | |
/** | |
* The BankContract contract stores money | |
* and returns the balance | |
*/ | |
contract BankContract { | |
uint balance; |
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pragma solidity ^0.4.0; | |
import "./Ownable.sol"; | |
contract DogContract is Ownable{ | |
// The Dog object | |
struct Dog{ | |
string name; | |
uint age; |
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pragma solidity ^0.4.0; | |
import "./Ownable.sol"; | |
contract DogContract is Ownable{ | |
// The Dog object | |
struct Dog{ | |
string name; | |
uint age; |
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