int x = new int(5);
int x = new int(5);| #include <stdio.h> | |
| #include <stdlib.h> | |
| typedef struct { | |
| int a; | |
| } foo_t; | |
| int main() { | |
| foo_t *a; | |
| a = calloc(10, sizeof(foo_t)); |
| let start k = k [] | |
| let push stack x k = k (x :: stack) | |
| let pop (_ :: stack) k = k stack | |
| let add (a :: b :: stack) k = k (a + b :: stack) | |
| let stop (x :: _) = x |
| void renderText(TTF_Font* font, string text) { | |
| SDL_Color color = {255, 0, 0}; | |
| SDL_Surface* rendered = TTF_RenderText_Solid(font, text.c_str(), color); | |
| // slightly modified from http://stackoverflow.com/questions/5289447/using-sdl-ttf-with-opengl | |
| GLint colors = rendered->format->BytesPerPixel; | |
| GLenum format; | |
| if (colors == 4) { // alpha | |
| if (rendered->format->Rmask == 0x000000ff) { | |
| format = GL_RGBA; |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| typedef struct node { | |
| int data; | |
| struct node* next; | |
| } node; | |
| node* new_node() { | |
| node* n = malloc(sizeof(node)); |
| package main | |
| import ( | |
| "fmt" | |
| "math/rand" | |
| "reflect" | |
| ) | |
| func worker(n int, ch chan int) { | |
| count := rand.Intn(5) + 3 |
| #include <stdio.h> | |
| #include <unistd.h> | |
| int main() { | |
| pid_t pid = fork(); | |
| if (pid == 0) { | |
| printf("I'm the child -- about to run ls -a -l\n"); | |
| execlp("ls", "ls", "-a", "-l", (char*)NULL); | |
| } else { | |
| printf("I'm the parent -- about to run pwd\n"); |
| #include <unistd.h> | |
| #include <stdio.h> | |
| int main() { | |
| int i; | |
| pid_t pid = fork(); | |
| if (pid == 0) { | |
| printf("I am the child. I'm going to print 'Hello, World!' 15 times\n"); | |
| for (i = 0; i < 15; ++i) { | |
| printf("Hello, World!\n"); |
| buckets = defaultdict(list) | |
| for z, root in root_from.iteritems(): | |
| closest = next((k for k in buckets if abs(k - root) < 1e-3), None) | |
| if closest: | |
| buckets[closest].append(z) | |
| else: | |
| buckets[root].append(z) | |
| roots = buckets.keys() |
| <pre class="prettyprint"> | |
| <code class="language=c++ hljs cs"> | |
| int x = <em>new</em> int(5); | |
| </code> | |
| </pre> | |
| ```c++ | |
| int x = new int(5); | |
| ``` |
int x = new int(5);
int x = new int(5);