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@theotherian
theotherian / Spring STOMP chat
Last active December 30, 2023 04:15
Spring STOMP chat
Spring STOMP chat
@kevin-smets
kevin-smets / iterm2-solarized.md
Last active May 17, 2025 20:49
iTerm2 + Oh My Zsh + Solarized color scheme + Source Code Pro Powerline + Font Awesome + [Powerlevel10k] - (macOS)

Default

Default

Powerlevel10k

Powerlevel10k

@themasch
themasch / doc.md
Last active December 31, 2024 17:34
unofficial docs of the LoL Spectator API

REST Service for LoL spectators

This is an unofficial, uncomplete and (pretty sure) wrong documentation of the RESTful service which powers the League of Legends spectator mode.

This documentation is desgined to be community driven and should be extended by everyone. If you find things missing, add them please!

How it works

Riot's spectator mode works by requesting replay data via HTTP form a service. The data is split in chunks which usually contain about 30 seconds of gameplay. Additionally there are key frames which seem to contain more information then a single chunk. They seem to be used to support

@naholyr
naholyr / _service.md
Created December 13, 2012 09:39
Sample /etc/init.d script

Sample service script for debianoids

Look at LSB init scripts for more information.

Usage

Copy to /etc/init.d:

# replace "$YOUR_SERVICE_NAME" with your service's name (whenever it's not enough obvious)
@dreikanter
dreikanter / Interpolator.cs
Last active May 3, 2024 22:25
Spline interpolation in C#
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
namespace Interpolation
{
/// <summary>
/// Spline interpolation class.
@jboner
jboner / latency.txt
Last active May 18, 2025 04:24
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD