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This is an unofficial, uncomplete and (pretty sure) wrong documentation of the RESTful service which powers the League of Legends spectator mode.
This documentation is desgined to be community driven and should be extended by everyone. If you find things missing, add them please!
Riot's spectator mode works by requesting replay data via HTTP form a service. The data is split in chunks which usually contain about 30 seconds of gameplay. Additionally there are key frames which seem to contain more information then a single chunk. They seem to be used to support
Look at LSB init scripts for more information.
Copy to /etc/init.d
:
# replace "$YOUR_SERVICE_NAME" with your service's name (whenever it's not enough obvious)
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Diagnostics; | |
namespace Interpolation | |
{ | |
/// <summary> | |
/// Spline interpolation class. |
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
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