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// Speeches List by alexguirre | |
// Code in C# using RAGEPluginHook | |
// Usage example: | |
// Speech.S_M_Y_SWAT_01_WHITE_FULL_01.GENERIC_CURSE_HIGH_03.PlayOn(ped, SpeechModifier.Force); | |
namespace Put.Your.Namespace.Here | |
{ | |
using Rage; | |
internal struct Speech |
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// RPH | |
using Rage; | |
internal struct RotatedVector3 | |
{ | |
public readonly Vector3 Position; | |
public readonly Rotator Rotation; | |
public readonly float Heading; | |
public RotatedVector3(Vector3 position, float heading) |
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using Rage; | |
using Rage.Native; | |
internal class Sound | |
{ | |
public int Id { get; set; } | |
public Sound(int id) | |
{ | |
this.Id = id; |
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using Rage; | |
using Rage.Native; | |
internal class PedHeadshot | |
{ | |
private uint handle; | |
public uint Handle { get { return handle; } } | |
private Ped ped; | |
public Ped Ped { get { return ped; } } |
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internal enum WeaponHashEx : uint | |
{ | |
Unarmed = 2725352035, | |
Animal = 4194021054, | |
Cougar = 148160082, | |
Knife = 2578778090, | |
Nightstick = 1737195953, | |
Hammer = 1317494643, | |
Bat = 2508868239, | |
GolfClub = 1141786504, |
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// System | |
using System.Drawing; | |
// RPH | |
using Rage; | |
using Rage.Native; | |
internal class Decal | |
{ | |
public uint Handle { get; } |
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// System | |
using System.Drawing; | |
// RPH | |
using Rage; | |
using Rage.Native; | |
internal class LoopedParticle : IHandleable | |
{ | |
public string AssetName { get; } |
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internal static class DamagePack | |
{ | |
public static void ApplyDamagePack(this Ped ped, string damagePackName, float damage, float multiplier) | |
{ | |
NativeFunction.Natives.ApplyPedDamagePack(ped, damagePackName, damage, multiplier); | |
} | |
public const string BigHitByVehicle = "BigHitByVehicle"; | |
public const string SCR_Dumpster = "SCR_Dumpster"; | |
public const string SCR_Torture = "SCR_Torture"; |
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// Generated by GTA V Euphoria Behaviours Parser v1.2.0.0 by alexguirre | |
namespace Rage.Euphoria | |
{ | |
using Rage; | |
using Rage.Euphoria; | |
using Rage.Attributes; | |
/// <summary> | |
/// | |
/// </summary> |
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# Thanks to CodeWalker for the code to read .ypt files: https://github.com/dexyfex/CodeWalker | |
# | |
# Format: | |
# [asset_name] | |
# effect_name_1 | |
# effect_name_2 | |
# | |
[core] | |
bul_gravel_heli |
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