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import 'dart:math'; | |
import 'package:flutter/material.dart'; | |
class WindowsLoader extends StatefulWidget { | |
final double size; | |
final Color color; | |
WindowsLoader({@required this.size,@required this.color}); | |
_WindowsLoaderState createState() => _WindowsLoaderState(); |
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#include <string> | |
#include <vector> | |
class String { | |
public: | |
static bool startsWith(std::string string, std::string subString) { | |
if (string.substr(0, subString.size()) == subString) return true; | |
else return false; | |
} |
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class WindowsLoader extends StatefulWidget { | |
final double size; | |
final Color color; | |
WindowsLoader({@required this.size,@required this.color}); | |
_WindowsLoaderState createState() => _WindowsLoaderState(); | |
} | |
class _WindowsLoaderState extends State<WindowsLoader> with TickerProviderStateMixin { |
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import 'package:flutter/material.dart'; | |
import 'dart:math'; | |
import 'dart:async'; | |
void main() { | |
runApp(new Application()); | |
} | |
class WindowsLoader extends StatefulWidget { | |
final double size; |
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import 'package:flutter/material.dart'; | |
import 'dart:math'; | |
void main() { | |
runApp(new Application()); | |
} | |
class AnimationControllerWidget extends StatefulWidget { | |
final String text; | |
AnimationControllerWidget({this.text}); |
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import 'package:flutter/material.dart'; | |
import 'dart:math'; | |
void main() { | |
runApp(new Application()); | |
} | |
class TweenAnimation extends StatefulWidget { | |
final String message; |
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import 'package:flutter/material.dart'; | |
void main() { | |
runApp(new Application()); | |
} | |
class Counter extends StatefulWidget { | |
final String name; | |
Counter(this.name); |
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//github.com/alexmercerind | |
let axios = require('axios'); | |
function search(mode, keyword) { | |
axios.get(`https://www.jiosaavn.com/search/${mode}/${keyword}`) | |
.then((response, resolve, reject) => { | |
let page_source = (response.data).split(","); | |
let id_array = []; |
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#include <GL/glew.h> | |
#include <SFML/Graphics.hpp> | |
#include <iostream> | |
#include <string> | |
#include <shader_compiler.h> | |
int main() { | |
using namespace sf; | |
RenderWindow window(VideoMode(800, 800), "Alex Mercer", Style::Default); |
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#include <GL/glew.h> | |
#include <SFML/Graphics.hpp> | |
#include <iostream> | |
#include <string> | |
#include <shader_compiler.h> | |
int main() { | |
using namespace sf; | |
RenderWindow window(VideoMode(800, 800), "Alex Mercer", Style::Default); |