- Go to Digital Ocean
- Create new droplet
- London
- Ubuntu
- No apps
- Add SSH keys
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
defmodule HelloPhoenix.Memcached.Supervisor do | |
use Supervisor | |
def start_link do | |
Supervisor.start_link(__MODULE__, []) | |
end | |
def init([]) do | |
pool_options = [ | |
name: {:local, :memcached_pool}, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Creation of an opposite macro | |
We want opposite 1 + 1 | |
to return to 0 or essentially run 1 - 1 | |
opposite 1 + 1 | |
Transforms 1 + 1 into an AST | |
opposite({:+, [], [1,1]} | |
Our macro would then transform that AST (Abstract syntax tree) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
// Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser). | |
// This opens an empty scene with your prefab where you can edit it. | |
// Put this script in your project as Assets/Editor/EditPrefab.cs | |
public class EditPrefab { | |
static Object getPrefab(Object selection) { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type canvas_item; | |
uniform float value: hint_range(0, 100); // % | |
uniform float thickness: hint_range(0, 100) = 30.; // % thickness | |
uniform sampler2D fg: hint_albedo; | |
uniform sampler2D bg: hint_black_albedo; | |
uniform float offset: hint_range(0, 100); // % | |
uniform float smoothing: hint_range(0, 100) = 5.; | |
void fragment() { |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* This needs to live in a folder named "Editor", or it won't work. Doesn't have to be named | |
"BobTheBuilder", though. Name it whatever you want! */ | |
using System; | |
using UnityEditor; | |
using UnityEngine; | |
public class BobTheBuilder | |
{ | |
/* List of scenes to include in the build */ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extends Node | |
# Based on this tweet by Clay John: | |
# https://twitter.com/john_clayjohn/status/1306447928932753408 | |
func _ready() -> void: | |
# Create a local rendering device. | |
var rd := RenderingServer.create_local_rendering_device() | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type spatial; | |
render_mode cull_disabled, blend_mix,diffuse_burley, specular_schlick_ggx; | |
uniform sampler2D u_terrain_heightmap; | |
uniform sampler2D u_terrain_detailmap; | |
uniform sampler2D u_terrain_normalmap; | |
uniform sampler2D u_terrain_globalmap : hint_albedo; | |
uniform mat4 u_terrain_inverse_transform; | |
uniform mat3 u_terrain_normal_basis; |
- If Termux is closed in the background by Android, the cron service will stop updating your repository and you must open Termux again. Refer to instructions for your device model to disable the killing of certain background applications.
- This may negatively affect your devices battery life. I'm not entirely sure yet.
- Install Termux – Apps on Google Play
OlderNewer