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using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Collections.Generic; | |
public class AssetGPULoader : MonoBehaviour { | |
public Camera activeCamera; | |
RenderTexture _rt; | |
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using UnityEngine; | |
using System; | |
using System.Reflection; | |
using System.Collections; | |
namespace UnityEngine { | |
public static class ExtensionMethods { | |
public static void Invoke(this MonoBehaviour behaviour, string method, object options, float delay) { |
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# Reference: https://www.exclamationlabs.com/blog/continuous-deployment-to-npm-using-gitlab-ci/ | |
# GitLab uses docker in the background, so we need to specify the | |
# image versions. This is useful because we're freely to use | |
# multiple node versions to work with it. They come from the docker | |
# repo. | |
# Uses NodeJS V 9.4.0 | |
image: node:9.4.0 | |
# And to cache them as well. |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Purchasing; | |
using UnityEngine.Purchasing.Security; | |
public class IAPManager : IStoreListener | |
{ | |
public enum State { PendingInitialize, Initializing, SuccessfullyInitialized, FailedToInitialize }; |
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version: "3.9" | |
services: | |
web: | |
build: | |
context: . | |
target: image-dev | |
restart: on-failure | |
ports: | |
- 9000:9000 | |
volumes: |