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ee_TG | Ewe (Togo) | |
---|---|---|
kam_KE | Kamba (Kenya) | |
es_HN | Spanish (Honduras) | |
ml_IN | Malayalam (India) | |
ro_MD | Romanian (Moldova) | |
kab_DZ | Kabyle (Algeria) | |
es_CO | Spanish (Colombia) | |
es_PA | Spanish (Panama) | |
az_Latn | Azerbaijani (Latin) | |
en_NZ | English (New Zealand) |
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### Keybase proof | |
I hereby claim: | |
* I am alladinian on github. | |
* I am alladinian (https://keybase.io/alladinian) on keybase. | |
* I have a public key ASBATeqw6gBMi5djUXQFUyvNP0XVYH9mzllWv7qPsztiqQo | |
To claim this, I am signing this object: |
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#import <Foundation/Foundation.h> | |
@interface A : NSObject | |
- (void)test; | |
@end | |
@implementation A | |
- (void)test { | |
NSLog(@"A"); | |
} | |
@end |
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{"status_code": 666, | |
"body": | |
{"list":[{"name":"Bobis"}]} | |
} |
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#import <Foundation/Foundation.h> | |
int main(int argc, char *argv[]) { | |
@autoreleasepool { | |
NSArray *array = [[NSMutableArray alloc] initWithObjects: @"abc", @"def", nil]; | |
for (int i = 0; i < 100; i++) { | |
int randomArrayIndex = arc4random() % array.count; | |
NSLog(@"%@", array[randomArrayIndex]); | |
} |
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######################### | |
# .gitignore file for Xcode4 / OS X Source projects | |
# | |
# Version 2.0 | |
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects | |
# | |
# 2013 updates: | |
# - fixed the broken "save personal Schemes" | |
# | |
# NB: if you are storing "built" products, this WILL NOT WORK, |
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#import <Foundation/Foundation.h> | |
@interface NSMutableArray (badidea) | |
- (NSArray *) upto:(NSUInteger)n; | |
@end | |
@implementation NSMutableArray (badidea) | |
- (NSArray *) upto:(NSUInteger)n | |
{ | |
if (n==0) return self.reverseObjectEnumerator.allObjects; |
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NSArray *documentsSearchPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); | |
NSString *documentsDirectory = [documentsSearchPaths count] == 0 ? nil : [documentsSearchPaths objectAtIndex:0]; |
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array.reverseObjectEnumerator.allObjects |
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dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0ul); | |
dispatch_async(queue, ^{ | |
// Perform async operation | |
dispatch_sync(dispatch_get_main_queue(), ^{ | |
// Update UI | |
}); | |
}); |
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