As configured in my dotfiles.
start new:
tmux
start new with session name:
As configured in my dotfiles.
start new:
tmux
start new with session name:
/* | |
Learn the basics of Storekit with this example. | |
Before we can do anything in our app, we need to set up iTunesConnect! This process can be a little painful, but I will | |
guide you through it so you don't have to figure it out on your own. | |
Follow these steps: | |
1) Log in to your Apple Developer account at https://itunesconnect.apple.com/ | |
2) Click "Manage Your Applications". |
User authentication with Rails | |
This is all you need to have fully working and secure authentication in Rails. | |
Why use this instead of <bloated auth framework>? Well, there are a number of | |
reasons, but I guess you'll just have to go through a few apps where you | |
learn the hard way why the idea of a "fully featured" authentication | |
framework that doesn't get on your nerves is a mirage. | |
Don't simply copy and paste this without understanding everything it does. It's |
import sublime, sublime_plugin | |
import os | |
class DetectFileTypeCommand(sublime_plugin.EventListener): | |
""" Detects current file type if the file's extension isn't conclusive """ | |
""" Modified for Ruby on Rails and Sublime Text 2 """ | |
""" Original pastie here: http://pastie.org/private/kz8gtts0cjcvkec0d4quqa """ | |
def on_load(self, view): | |
filename = view.file_name() |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
=Navigating= | |
visit('/projects') | |
visit(post_comments_path(post)) | |
=Clicking links and buttons= | |
click_link('id-of-link') | |
click_link('Link Text') | |
click_button('Save') | |
click('Link Text') # Click either a link or a button | |
click('Button Value') |
git init | |
git submodule add git://github.com/kohana/core.git system | |
git submodule add git://github.com/kohana/database.git modules/database | |
git submodule add git://github.com/kohana/userguide.git modules/userguide | |
git submodule add git://github.com/kohana/image.git modules/image | |
git submodule add git://github.com/kohana/codebench.git modules/codebench | |
git submodule add git://github.com/kohana/auth.git modules/auth | |
git submodule add git://github.com/kohana/pagination.git modules/pagination | |
git submodule add git://github.com/kohana/orm.git modules/orm |