Extracted from https://github.com/rpavlik/maya2osg/tree/master/src/GLSL
varying vec2 vTexCoord;
varying vec3 vNormal;
varying vec3 vEye;
void main() {
Extracted from https://github.com/rpavlik/maya2osg/tree/master/src/GLSL
varying vec2 vTexCoord;
varying vec3 vNormal;
varying vec3 vEye;
void main() {
varying vec4 vPos;
varying vec3 vNormal;
void main(){
| So, let’s flip a coin: if it’s heads, play a drum, if it’s tails, play a cymbal. Easy. We can emulate a coin flip with our one_in function (introduced in the section on randomness) specifying a probability of 1 in 2: one_in(2). We can then use the result of this to decide between two pieces of code, the code to play the drum and the code to play the cymbal: | |
| loop do | |
| if one_in(2) | |
| sample :drum_heavy_kick | |
| else | |
| sample :drum_cymbal_closed | |
| end | |
| // log into the project folder | |
| make | |
| // If succesful then | |
| MESA_GL_VERSION_OVERRIDE=2.1 bin/project_name |
| // 1 - Move the Data folder inside to compiled Application | |
| // Add this line into ofApp.cpp | |
| ofSetDataPathRoot("../Resources/data/"); | |
| // 2- Click project file (blue icon at top-left)->Build Phases->Run Script | |
| // Paste the following line at the end | |
| cp -r bin/data "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/Resources"; |
| HTML CODE | |
| <div id="navcontainer"> | |
| <ul> | |
| <li><a href="#">Milk</a></li> | |
| <li><a href="#">Eggs</a></li> | |
| <li><a href="#">Cheese</a></li> | |
| <li><a href="#">Vegetables</a></li> | |
| <li><a href="#">Fruit</a></li> | |
| </ul> | |
| </div> |
| # Change your mac address | |
| ifconfig wlan0 down | |
| macchanger -m 00:11:22:33:44:55 wlan0 | |
| # wkae up wlan0 interface | |
| ifconfig wlan0 up | |
| # start wifi | |
| airmon-ng start wlan0 |