git clone git@github.com:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
| { | |
| "status": "success", | |
| "search_nag": {}, | |
| "code": 0, | |
| "bookmark": "b28xMDB8MDQ0NWZiOTBjNzNiODlkOTQ1ZTk3ZjY0ZTBhYjU0YjM0ZDYyNDg3NjU3ZWQ3OGJmZjI4ZTliZGRmODBlMzJlNQ==", | |
| "debug_data": { | |
| "query_data": {} | |
| }, | |
| "message": "ok", | |
| "data": [ |
| /* | |
| * Copyright (c) 2013 Calvin Rien | |
| * | |
| * Based on the JSON parser by Patrick van Bergen | |
| * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
| * | |
| * Simplified it so that it doesn't throw exceptions | |
| * and can be used in Unity iPhone with maximum code stripping. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining |
| using UnityEngine; | |
| public class Marquee : MonoBehaviour | |
| { | |
| public string message = "Where we're going, we don't need roads."; | |
| public float scrollSpeed = 50; | |
| Rect messageRect; | |
| void OnGUI () |