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// ---- | |
// Sass (v3.4.4) | |
// Compass (v1.0.1) | |
// ---- | |
$fonts : ( | |
proxima-nova: 'proxima-light.ttf' 'proxima-med.ttf' 'proxima-dark.ttf', | |
times-new-roman: 'times-new-roman-italic.ttf' 'times-new-roman-bold.ttf', | |
comic-sans: 'comic-sans-bold.ttf' | |
); |
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// ---- | |
// Sass (v3.4.4) | |
// Compass (v1.0.1) | |
// ---- | |
$purple: purple; | |
$red: red; | |
$green: green; | |
%button { |
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.button | |
Click | |
.button--error | |
Error | |
.button--success | |
Success | |
.button--pending | |
Pending |
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.button | |
Click | |
.button--error | |
Error | |
.button--success | |
Success | |
.button--pending | |
Pending |
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class Fighter | |
include ModsDsl | |
role :class | |
level 1 do | |
mods :feat_count, +1 | |
mods :fortitutde_save, +2 | |
mods :will_save, +0 | |
mods :reflex_save, +0 |
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{ | |
"fighter":{ | |
"hit_die":10, | |
"alignment":"all", | |
"class_skills":[ | |
"climb", | |
"craft", | |
"handle_animal" | |
], | |
"skill_ranks_per_level":2, |
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li { | |
font-size: 24px; | |
} | |
.complete { | |
text-decoration: line-through; | |
} | |
.high { | |
color: red; |
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def game_info | |
[ | |
{ | |
home_team: "Patriots", | |
away_team: "Broncos", | |
home_score: 7, | |
away_score: 3 | |
}, | |
{ | |
home_team: "Broncos", |
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var launchpad; | |
var ship; | |
var crewConstructor; | |
var crewNames; | |
var loadCrew; | |
var rocket; | |
var countdown; | |
launchpad = function(ship, crewArray, propulsion) { | |
console.log("tray tables UP!"); |
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require 'pry' | |
module Driveable | |
def go | |
"Vroom Vroom!" | |
end | |
def stop | |
"Sad." | |
end |