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DragonRuby Game Toolkit - Verlet Integration (https://youtu.be/pW_pwP-CZas)
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| # https://www.youtube.com/watch?v=-GWTDhOQU6M | |
| class Square | |
| attr :x, :y, :w, :h, | |
| :prev_x, :prev_y, | |
| :acceleration_x, :acceleration_y, | |
| :drag_x, :drag_y, | |
| :radius, | |
| :dx, :dy, :path, :start_acceleration_x, :start_acceleration_y | |
| def initialize(x:, y:, w:, h:, radius:, start_acceleration_x:, start_acceleration_y:, drag_x:, drag_y:) | |
| @x = x | |
| @y = y | |
| @w = w | |
| @h = h | |
| @radius = radius | |
| @start_acceleration_x = start_acceleration_x | |
| @start_acceleration_y = start_acceleration_y | |
| @acceleration_x = nil | |
| @acceleration_y = nil | |
| @drag_x = drag_x | |
| @drag_y = drag_y | |
| @path = "sprites/square/blue.png" | |
| end | |
| def tick dt | |
| @prev_x ||= @x | |
| @prev_y ||= @y | |
| if !@acceleration_x | |
| @acceleration_x = @start_acceleration_x | |
| else | |
| @acceleration_x = 0 | |
| end | |
| if !@acceleration_y | |
| @acceleration_y = @start_acceleration_y | |
| else | |
| @acceleration_y = -0.25 * dt | |
| end | |
| if @y < 0 | |
| @y = 0 | |
| end | |
| if @x < 0 | |
| @x = 0 | |
| elsif (@x + @w) > 1280 | |
| @x = 1280 - @w | |
| end | |
| dx = @x - @prev_x | |
| dy = @y - @prev_y | |
| dx += @acceleration_x * dt | |
| dy += @acceleration_y * dt | |
| dx *= @drag_x ** dt | |
| dy *= @drag_y ** dt | |
| @prev_x = @x | |
| @prev_y = @y | |
| @x += dx | |
| @y += dy | |
| end | |
| def prefab | |
| {x: @x, y: @y, w: @w, h: @h, path: @path,} | |
| end | |
| def center_x | |
| @x + @radius | |
| end | |
| def center_y | |
| @y + @radius | |
| end | |
| end | |
| class Game | |
| attr_gtk | |
| def initialize | |
| @squares = [] | |
| end | |
| def render | |
| outputs.watch "FPS: #{GTK.current_framerate}" | |
| outputs.watch "Squares: #{@squares.length}" | |
| outputs.background_color = [30, 30, 30] | |
| outputs.primitives << @squares.map(&:prefab) | |
| end | |
| def calc_dt dt | |
| Array.each(@squares) do |object| | |
| object.tick dt | |
| end | |
| Geometry.each_intersect_rect(@squares, @squares) do |o_1, o_2| | |
| o_1_center_x = o_1.center_x | |
| o_1_center_y = o_1.center_y | |
| o_2_center_x = o_2.center_x | |
| o_2_center_y = o_2.center_y | |
| distance_x = o_1_center_x - o_2_center_x | |
| distance_y = o_1_center_y - o_2_center_y | |
| distance = Math.sqrt(distance_x * distance_x + distance_y * distance_y) | |
| if distance < o_1.radius + o_2.radius | |
| v_x = (o_2_center_x - o_1_center_x) / distance | |
| v_y = (o_2_center_y - o_1_center_y) / distance | |
| delta = o_1.radius + o_2.radius - distance | |
| o_1_dx = -0.75 * dt * delta * v_x * 0.5 | |
| o_1_dy = -0.75 * dt * delta * v_y * 0.5 | |
| o_1.x += o_1_dx | |
| o_1.y += o_1_dy | |
| o_2_dx = 0.75 * dt * delta * v_x * 0.5 | |
| o_2_dy = 0.75 * dt * delta * v_y * 0.5 | |
| o_2.x += o_2_dx | |
| o_2.y += o_2_dy | |
| end | |
| end | |
| end | |
| def calc | |
| if (inputs.mouse.click || inputs.mouse.held) | |
| mouse_x = inputs.mouse.x | |
| mouse_y = inputs.mouse.y | |
| angle = rand(360) | |
| acc_x = angle.vector_x * 20 | |
| acc_y = angle.vector_y * 20 | |
| @squares << Square.new(x: mouse_x - 8, | |
| y: mouse_y - 8, | |
| w: 16, | |
| h: 16, | |
| radius: 8, | |
| start_acceleration_x: acc_x, | |
| start_acceleration_y: acc_y, | |
| drag_x: 0.95, | |
| drag_y: 0.99) | |
| end | |
| calc_dt 0.5 | |
| calc_dt 0.5 | |
| end | |
| def tick | |
| calc | |
| render | |
| end | |
| end | |
| def tick args | |
| $game ||= Game.new | |
| $game.args = args | |
| $game.tick | |
| end | |
| def sub_tick args | |
| end | |
| def reset args | |
| $game = nil | |
| end | |
| GTK.reset |
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