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| #!/bin/bash | |
| # This script calculates XX% of your available VRAM and creates a dxvk.conf file | |
| # in the same directory as your "Diablo IV.exe" to set memory limits for DXVK. | |
| # --- Game & Config File Configuration --- | |
| game_executable="Diablo IV.exe" | |
| config_filename="dxvk.conf" | |
| mem_percent=70 | |
| game_pathchecks="/run /home" |
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| import requests | |
| import yaml | |
| import os | |
| import json | |
| import sys | |
| import subprocess | |
| import psutil | |
| import re | |
| import time | |
| from ntfy import ntfySend as ntfySend |
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| import requests | |
| import json | |
| import sys | |
| import datetime | |
| import pytz | |
| import os | |
| import glob | |
| import subprocess | |
| iw_url = "https://api.banned.video/graphql" |
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| @echo OFF | |
| SET CURDIR=%cd% | |
| SET CLIPATH="C:\Program Files (x86)\Cisco\Cisco AnyConnect Secure Mobility Client" | |
| SET ARG_HOST=%1 | |
| SET ACT_HOST='' | |
| ECHO Arg1: %ARG_HOST% | |
| GOTO SWITCH | |
| :DEFAULT_HOST |
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| from __future__ import unicode_literals | |
| import requests,youtube_dl,os,shutil, isodate, random, re, string | |
| import json | |
| import time | |
| import re, sys | |
| import subprocess | |
| import datetime | |
| #Globals |
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| // include the library code: | |
| #include <LiquidCrystal.h> | |
| #include <RCSwitch.h> | |
| #define aref_voltage 3.3 | |
| // initialize the library with the numbers of the interface pins | |
| LiquidCrystal lcd(7, 8, 9, 10, 11, 12); | |
| int tempPin = 0; | |
| int tempReading; |
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| LeafLaura is Tier 1 | |
| moon strobes is Tier 2 | |
| Riven is Tier 1 | |
| Drew is Tier 3 | |
| Gimbap is Tier 2 | |
| XtrecK is Tier 3 | |
| YoungJilker is Tier 2 | |
| Voltrex is Tier 1 | |
| Mike B is Tier 1 | |
| Prophet is Tier 3 |
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| import requests, json, os, sqlite3 | |
| sub_url = 'https://www.iceposeidon.com/api/v1/subscriptions' | |
| subs_count = 0; | |
| subs_tier_1 = 0; | |
| subs_tier_2 = 0; | |
| subs_tier_3 = 0; | |
| sub_tier_1_cost = 4.99 | |
| sub_tier_2_cost = 9.99 |
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| var DuckBot = function(words, users){ | |
| //Settings | |
| this.needles = words; | |
| this.hayStacks = users; | |
| this.rateLimit = 30000; // milliseconds | |
| this.debug = true; | |
| //Properties | |
| this.rateLock = false; |
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| private void LandfallGods(string message, string caller) | |
| { | |
| caller = caller.ToLower(); | |
| if (!caller.Equals("landfall_games")) | |
| { | |
| return; | |
| } | |
| message = message.ToLower(); | |
| try | |
| { |