#マークダウン表示テスト
です
##ほげほげ
テスト
| using UnityEngine; | |
| public class Test : MonoBehaviour | |
| { | |
| //targetB | |
| private Plane plane; | |
| public Transform targetA; | |
| void Start () |
| using UnityEngine; | |
| public class Example : MonoBehaviour | |
| { | |
| static Example _instance; | |
| void Awake () | |
| { | |
| if (_instance != null) { | |
| Destroy (gameObject); |
| using UnityEngine; | |
| using System.Collections; | |
| public class NewBehaviourScript : MonoBehaviour | |
| { | |
| public GUIStyle Btn; | |
| void OnGUI () | |
| { |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Text; | |
| public class NewBehaviourScript{ | |
| [MenuItem("Window/Save")] | |
| static void Save (){ | |
| EditorPrefs.SetString ("Hoge", ToBase64 ("日本語")); | |
| } |
| describe "ゲーム取得", => | |
| @data = null | |
| afterEach => | |
| @data =null | |
| it "取得", => | |
| api.getGame(GAME_ID[0]).done (data) => @data = data | |
| waitsFor => | |
| data | |
| , "load..." |
#マークダウン表示テスト
です
##ほげほげ
テスト
| using UnityEngine; | |
| using System.Collections; | |
| public class NewBehaviourScript : MonoBehaviour { | |
| // Use this for initialization | |
| void Start () { | |
| } | |
| GameObject cube = GameObject.Find ("cube"); | |
| if (cube == null) { | |
| Debug.LogException (new NullReferenceException ()); | |
| } | |
| cube.GetComponent<Hoge> (); |
| using UnityEngine; | |
| public class Example : MonoBehaviour | |
| { | |
| void OnGUI () | |
| { | |
| GUIStyle style = GUIStyle.none; | |
| { | |
| style.normal.textColor = Color.white; | |
| style.richText = true; |
| using UnityEngine; | |
| public class DebugLog : MonoBehaviour | |
| { | |
| void Awake () | |
| { | |
| if (Debug.isDebugBuild) | |
| Application.RegisterLogCallback (Handle); | |
| } |