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team_stats stats; | |
sscanf((char *)line.c_str(), | |
"%[^\t]%d%f%d%d%f%f%f%d%d%d%d%d%d%d%d%s%d%d%d", | |
stats.team_name, | |
&stats.games, | |
&stats.pts_per_game, | |
&stats.total_points, | |
&stats.scrimmage_plays, | |
&stats.yds_per_game, |
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#include <time.h> | |
double getCPUTimeSeconds() { | |
clock_t time = clock(); | |
return (double)time / CLOCKS_PER_SEC; | |
} | |
double getWallTimeSeconds() { | |
struct timespec time; | |
clock_gettime(CLOCK_MONOTONIC, &time); |
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#include <time.h> | |
#include <stdio.h> | |
int main(int argc, char **argv) { | |
clock_t start = clock(), diff; | |
for (int i=100000000; i>0; i--) { | |
} | |
diff = clock() - start; |
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# A simple Makefile alternative to using Grunt for your static asset compilation | |
# | |
## Usage | |
# | |
# $ npm install | |
# | |
# And then you can run various commands: | |
# | |
# $ make # compile files that need compiling | |
# $ make clean all # remove target files and recompile from scratch |
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