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andrewvmail / States-v3.md
Created January 29, 2022 02:05 — forked from andymatuschak/States-v3.md
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

This guide was created using Microsoft Windows 11 Pro

Version 21H2 build 22000.194

Installation

System Updates:

  • Settings -> Windows Update
  • Install all updates

Powershell Execution Policy:

  • launch Windows Powershell as administrator and execute: