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Scenes
======
background: {
color: #aaaaaa
}
Nodes
import datetime
import json
import math
import os
import re
EMBED_DIR = "c:\\poly_html\\poly.google.com\\view"
JSON_DIR = "c:\\poly_megajson\\poly.google.com\\view"
GLTF_DIR = "C:\\poly_updated_gltf\\poly.google.com\\view"
using System.Collections.Generic;
using Unity.Mathematics;
using Unity.VectorGraphics;
using UnityEngine;
using UnityEngine.Splines;
public class SplineTest : MonoBehaviour
{
public string svgPath;
[Multiline(16)]
// ==UserScript==
// @name Gitbook
// @match https://docs.openblocks.app/*
// @match https://docs.openbrush.app/*
// @description Adds edit link to gitbook pages on https://docs.openbrush.app/
// @version 0.1
// @match https://www.tampermonkey.net/index.php?version=4.13.6136&ext=fire&updated=true
// @icon https://www.google.com/s2/favicons?domain=tampermonkey.net
// @grant none
// ==/UserScript==
# scan all subdirectories and count how many of each file type exists
import json
import os
import collections
from pprint import pprint
import matplotlib.pyplot as plt
def scan_files(root):
dirs_total = 0
using System;
using System.Collections.Generic;
using System.Linq;
using Polyhydra.Core;
using Sylves;
using UnityEngine;
using UnityEngine.UIElements;
using MeshTopology = Sylves.MeshTopology;
[ExecuteInEditMode]
local lume = require("lume")
Settings = {
description="Calls an API to choose a random Kenney model from poly.pizza",
previewType="quad"
}
function Start()
headers = {}
headers["x-auth-token"] = "---------"
using Unity.Collections;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Rendering;
public class MeshAPIScript : MonoBehaviour
{
public Material m_material;
Mesh m_mesh;
{
"1. Those that belong to the Emperor":[
"Imperial Eagle",
"Dragon",
"Mandarin Duck"
],
"2. Embalmed ones":[
"Egyptian Mummy Cat",
"Embalmed Crocodile",
"Preserved Dodo"
import json
bl_info = {
"name": "Open Brush Connector",
"blender": (3, 4, 0),
"category": "System",
}
import bpy
import cgi