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| Brush | |
| Bubbles | |
| Cel Vinyl | |
| Chromatic Wave | |
| Coarse Bristles | |
| Comet | |
| Concave Hull | |
| Dance Floor | |
| Diamond | |
| Disco |
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| draw.path: string jsonString | |
| draw.text: string text | |
| draw.svg: string pathString | |
| brush.type: string brushId | |
| brush.color.shift: Vector3 hsv | |
| brush.color: string colorString | |
| brush.size: float size | |
| brush.enlarge: float size | |
| brush.reduce: float size | |
| camera.teleport: Vector3 translation |
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| <html> | |
| <head><meta charset='UTF-8'></head> | |
| <body> | |
| <label>Turn: <input id='turn' value='45'></label> | |
| <label>Length: <input id='length' value='2'></label> | |
| <label>Repeats: <input id='repeats' value='6'></label> | |
| <button onclick='run();'>Run</button> | |
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| Bubbles has FloatProperties/_ScrollRate?: True | |
| Bubbles has FloatProperties/_ScrollJitterIntensity?: True | |
| Bubbles has FloatProperties/_ScrollJitterFrequency?: True | |
| Bubbles has FloatProperties/_SpreadRate?: True | |
| Bubbles has TextureProperties/_MainTex?: True | |
| CelVinyl has FloatProperties/_Cutoff?: True | |
| CelVinyl has ColorProperties/_Color?: True | |
| CelVinyl has TextureProperties/_MainTex?: True |
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| "FloatProperties":{ | |
| "_Bulge":2.25, | |
| "_DisplacementAmount":1.45, | |
| "_DisplacementExponent":2.84, | |
| "_EmissionScroll1":15.0, | |
| "_EmissionScroll2":-10.0, | |
| "_FlameFadeMax":30.0, | |
| "_FlameFadeMin":8.53, | |
| "_Metallic":0.0, | |
| "_NumSides":4.0, |
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| Isohedral Tiling | Wallpaper Group | Tile | |
|---|---|---|---|
| IH1 | p1 | Hexagon | |
| IH2 | pg | Hexagon | |
| IH3 | pg | Hexagon | |
| IH4 | p2 | Hexagon | |
| IH5 | pgg | Hexagon | |
| IH6 | pgg | Hexagon | |
| IH7 | p3 | Hexagon | |
| IH8 | p2 | Hexagon | |
| IH9 | pgg | Hexagon |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Object = UnityEngine.Object; | |
| public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
| private static Dictionary<(int, string), Gradient> knownGradients = new Dictionary<(int, string), Gradient>(); |
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| // Standard shader with triplanar mapping | |
| // https://github.com/keijiro/StandardTriplanar | |
| Shader "Standard Triplanar Transparent" | |
| { | |
| Properties | |
| { | |
| _Color("", Color) = (1, 1, 1, 1) | |
| _MainTex("", 2D) = "white" {} |
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| using UnityEngine; | |
| public class SetTrackOffsetPositionOnRelease : MonoBehaviour | |
| { | |
| public GameObject feet; | |
| public Transform target; | |
| void OnEnable() | |
| { | |
| MoveToTarget(); |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Net; | |
| using System.Reflection; | |
| using System.Text; | |
| using TiltBrush; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Valve.Newtonsoft.Json.Utilities; |