Locating industry types to make a nice map
Goal
- distribute different kinds of industry to different parts of map
- e.g.
- 'farming region'
- 'steel industry region'
- 'mining region'
// --------------------- crane rails --------------------- // | |
-1 * 0 00 04 \b4 \b1 TILE_HARBOUR_CRANE_RAILS_2 | |
08 "CHPT" // Class ID - groups stations in menu | |
1A 02 // 2 tiles | |
//Basic layout | |
43 | |
\dx000003F4 \wx0002 00 // custom ground sprite | |
\dx80008431 \wx0000 | |
00 00 80 // combine with bounding box of ground sprite |
// --------------------- crane rails --------------------- // | |
-1 * 0 00 04 \b4 \b1 TILE_HARBOUR_CRANE_RAILS_2 | |
08 "CHPT" // Class ID - groups stations in menu | |
1A 02 // 2 tiles | |
//Basic layout | |
43 | |
\dx000003F4 \wx0002 00 // custom ground sprite | |
\dx80008431 \wx0000 | |
00 00 00 // x/y/z offset = extra groundsprite |
-1 * 0 00 04 \b5 \b1 TILE_HARBOUR_CRANES_1 | |
08 "CHPT" // Class ID - groups stations in menu | |
1A 02 // 2 tiles | |
//Basic layout | |
42 | |
\d1420 \wx0002 00 // custom ground sprite | |
\dx8000842D \wx0000 | |
00 00 00 // x/y/z offset = extra groundsprite | |
10 10 \b36 // x/y/z extend | |
\dx8000842D \wx0000 |
// --------------------- crane --------------------- // | |
-1 * 0 00 04 \b5 \b1 TILE_HARBOUR_CRANES_1 | |
08 "CHPT" // Class ID - groups stations in menu | |
1A 02 // 2 tiles | |
//Basic layout | |
41 | |
\d1420 \wx0002 00 // custom ground sprite | |
\dx8000842D \wx0000 | |
00 00 00 // x/y/z offset = extra groundsprite |
switch (FEAT_TRAINS, SELF, growler_switch_graphics_check_2cc_unreversed_unflipped, company_colour2) { | |
COLOUR_GREY: return growler_ss_unreversed_unflipped_0; | |
COLOUR_BROWN: return growler_ss_unreversed_unflipped_0; | |
COLOUR_YELLOW: return growler_ss_unreversed_unflipped_0; | |
COLOUR_ORANGE: return growler_ss_unreversed_unflipped_0; | |
COLOUR_WHITE: return growler_ss_unreversed_unflipped_0; | |
return growler_ss_unreversed_unflipped_1; | |
} | |
switch (FEAT_TRAINS, SELF, growler_switch_graphics_livery_unreversed_unflipped, company_colour1) { | |
COLOUR_GREY: return growler_switch_graphics_check_2cc_unreversed_unflipped; |
**Livery Spec** | |
-- | |
*Feature 14 / Liveries* | |
Action 0 props | |
* ID | |
* Text ID |
/** Switch to full screen mode on OSX 10.7 | |
* @return Whether we switched to full screen | |
*/ | |
bool WindowQuartzSubdriver::ToggleFullscreen(bool fullscreen) | |
{ | |
if (this->IsFullscreen() == fullscreen) return true; | |
if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) { | |
if (fullscreen) { | |
[ NSApp setPresentationOptions:(NSApplicationPresentationHideMenuBar | NSApplicationPresentationHideDock) ]; |
if (rti->curve_speed == 16) { | |
return absolute_max_speed; | |
} else { | |
max_speed = 10; | |
} |
Locating industry types to make a nice map
Goal
Locating industry types to make a nice map
Goal
How much possible currently?