Architecture is 'the important stuff, whatever that is' or 'the parts that are hard to change later'. An architect analyzes business, domain, and other requirements to develop solutions that satisfy a list of prioritized architectural characteristics (-ilities). We should consider time and change with respect to architecture, or evolvability.
Software ecosystems are in a state of dynamic equilibrium. New languages, tools, methods constant force new equilibriums to emerge (free OS, linux, + free operations, puppet, led to the shift to containers). The pace of change in technology is constantly and rapidly changing in unexpected ways. We should architect systems knowing the landscape will change. Make ease of change a principal of architecture, remove the 'hard to change' definition of architecture.
An evolutionary architecture supports guided, incremental change across multiple dimensions. Evolvability is a meta characteristic that