{ | |
const mods = webpackChunkdiscord_app.push([ | |
[Date.now()], | |
{}, | |
e => Object.values(e.c), | |
]); | |
const provider = mods.find( | |
m => m?.exports?.Z?.getLanguages && Object.keys(m.exports.Z.Messages).length | |
).exports.Z._provider; | |
const strs = mods.find(m => m?.exports?.COMMAND_NICK_SUCCESS); |
// Copyright (c) 2022 Benjamin Richeson | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all |
The idea was to be able to upload worlds to a database so that we could have multiple servers upload and download them at will to enable load balancing for servers such as skyblock as the demands of scalable 1.17 servers grow while the performance falls version to version.
The important idea here was to see if it was possible to upload worlds to a database, which the answer is yes :D. but this even works better for skyblock servers as they are mostly air, which allowed us to do a small optimization. which is when a chunk is empty, we don't have it, as generating empty chunks is cheap as chips, but storing them has about 500B of overhead. so it ends up taking longer to fetch them from the database, then just generate them.
/* | |
* MIT License | |
* | |
* Copyright (c) 2021-2022 John "Nielk1" Klein | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is |
Please use this page for SlimeVR setup instructions and downloads:
This is a long story, with a lot of events that ended up creating the current state of Dirigeants: silent, dead, and unable to be maintained all due to AoDude (known as bdistin on GitHub) being power hungry, and not to mention selfish.
Around July 23rd, it all started when AoDude kicked Kyra for pinging him that his bot went offline. Thus, Kyra lost his Developer (and Admin) role, the former being given back once Kyra rejoined, however a reason behind the kick was never actually given. Around that day, we started drafting a formal letter, informing AoDude that due to his repeated violations of his own Code of Conduct, he will lose the ownership status on the GitHub organization, and unless he respects the terms mentioned in the letter, he'll lose the membership status as well.
Another one of Ao's actions was to ban Kyra over "breaking copyright", and filing an unofficial DMCA takedown request to Kyra's work-in-progress framework. The issue is publicly available here: https://github.com/sapphire-proj
#!/usr/bin/awk -f | |
# This program is a copy of guff, a plot device. https://github.com/silentbicycle/guff | |
# My copy here is written in awk instead of C, has no compelling benefit. | |
# Public domain. @thingskatedid | |
# Run as awk -v x=xyz ... or env variables for stuff? | |
# Assumptions: the data is evenly spaced along the x-axis | |
# TODO: moving average |
#include <stdint.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
// munged from https://github.com/simontime/Resead | |
namespace sead | |
{ | |
class Random | |
{ |