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@martinjw
martinjw / SqlExceptionMocker.cs
Last active October 16, 2022 21:02 — forked from timabell/SqlExceptionMocker.cs
Create a SqlException for testing
using System.Data.SqlClient;
using System.Reflection;
namespace HorribleThingsInHere
{
/// <summary>
/// Workaround completely test-unfriendly sql error classes.
/// Copy-paste from http://stackoverflow.com/a/1387030/10245
/// Adjusted with updates in comments
/// Adjusted to not use ctor indexes
@DarrenN
DarrenN / get-npm-package-version
Last active June 20, 2025 19:20 — forked from yvele/get-npm-package-version.sh
Extract version from package.json (NPM) using bash / shell
# Version key/value should be on his own line
PACKAGE_VERSION=$(cat package.json \
| grep version \
| head -1 \
| awk -F: '{ print $2 }' \
| sed 's/[",]//g')
echo $PACKAGE_VERSION
@matthewnitschke
matthewnitschke / PatternMatches.cs
Last active February 20, 2025 22:21
Simple wildcard matching in C#
public bool MatchesPattern(string pattern, string text)
{
pattern = pattern.Replace("%", @".+");
pattern = pattern.Replace("_", @".");
Regex regex = new Regex(pattern);
if (regex.IsMatch(text))
{
return true;
using UnityEngine;
using System;
using System.Collections;
using VRTK;
public class IK : MonoBehaviour
{
Animator avatar; // アバター
public Transform lookAt = null; // 見る対象
@negz
negz / kubedump.sh
Last active July 11, 2024 10:57
Dump Kubernetes cluster resources as YAML
#!/usr/bin/env bash
set -e
CONTEXT="$1"
if [[ -z ${CONTEXT} ]]; then
echo "Usage: $0 KUBE-CONTEXT"
exit 1
fi
@neozero
neozero / main.cpp
Last active June 26, 2024 10:53
OculusHomeless - Use Oculus Dash without Home 2.0
/************************************************************************************
Content : First-person view test application for Oculus Rift
Created : 19th June 2015
Authors : Tom Heath
Copyright : Copyright 2015 Oculus, Inc. All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
@karljj1
karljj1 / Unity Assembly Definition Debugger.cs
Last active April 2, 2025 23:06
Find out what assemblies are being built and how long each takes.
using System;
using System.Collections.Generic;
using System.Text;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
[InitializeOnLoad]
public class AsmdefDebug
{
@angularsen
angularsen / dev_tips.md
Last active April 10, 2019 07:32
A neverending gist about developer tips, because blogs are lame

Browsers

Network: Show only page navigations including redirects

Using the Doc filter in Chrome seems to merge entries during redirects, losing info. Instead, use the Filter input.

  • Chrome: mime-type: text/html
  • FireFox: cause: document

LLM Wiki

A pattern for building personal knowledge bases using LLMs.

This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.

The core idea

Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.