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Game engines today are mostly about providing the maximum graphics performance and customizability, which is in trend with the hardware. Unfortunately, they are also API-like in nature, requiring initialization/calls in a particular sequence and in having to manage their state externally. Creating complex effects also often involves writing/generating a combination of shaders, code and data files – which can often get out of sync or be hard to maintain.Graffiti bucks the trend by providing a simple set of declarative-syntax based open source libraries that are set-up-and-go oriented. Almost all of the data Graffiti needs is designed to be written directly as readable, markup-like C# code (or serialized/deserialized), which makes it robust and type-safe. Core tenets of Graffiti include Quake 3 style shaders, simple key frame based animation and batched rendering. Each module of Graffiti is focused on a handful of tasks, which other pieces leverage.It is also written on top of XNA/MonoGame and its most compatib |
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cmake_minimum_required(VERSION 3.1) | |
project(nbind VERSION 1.0.0) | |
add_definitions(-DBUILDING_NODE_EXTENSION) | |
add_definitions(-DUSING_V8_SHARED) | |
add_definitions(-DUSING_UV_SHARED) | |
add_definitions(-DV8_DEPRECATION_WARNINGS) | |
include(node_modules/node-cmake/NodeJS.cmake) |
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FROM microsoft/dotnet:sdk | |
COPY . /source | |
WORKDIR /bin | |
RUN dotnet build /source/dockerdebug.csproj -o /app | |
WORKDIR /app | |
CMD ["dotnet", "dockerdebug.dll"] |
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using System; | |
using System.Reactive.Concurrency; | |
using System.Reactive.Disposables; | |
using System.Reactive.Linq; | |
using System.Threading; | |
namespace ObserveLatestOn | |
{ | |
public static class ObservableExtensions | |
{ |
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FROM tensorflow/tensorflow:latest-py3 | |
RUN apt-get update \ | |
&& apt-get install -y \ | |
wget \ | |
gzip | |
WORKDIR /usr/local/src/Color-Names/ | |
COPY . /usr/local/src/Color-Names/ |
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#! /bin/bash | |
# To invoke with named arguments, use | |
# https://unix.stackexchange.com/a/129394/358706 | |
REMOTE_USER="user" | |
REMOTE_EMAIL="[email protected]" | |
REMOTE_HOSTNAME="hostname_here" | |
REMOTE_KEYNAME="${REMOTE_HOSTNAME}.id.rsa" | |
REMOTE_IPADDRESS=`dig +short $REMOTE_HOSTNAME` |
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from libc.stddef cimport ( | |
ptrdiff_t, size_t, wchar_t | |
) | |
from libc.stdint cimport ( | |
int16_t, int32_t, int64_t, int8_t, int_fast16_t, int_fast32_t, | |
int_fast64_t, int_fast8_t, int_least16_t, int_least32_t, int_least64_t, | |
int_least8_t, intmax_t, intptr_t, uint16_t, uint32_t, uint64_t, uint8_t, | |
uint_fast16_t, uint_fast32_t, uint_fast64_t, uint_fast8_t, uint_least16_t, | |
uint_least32_t, uint_least64_t, uint_least8_t, uintmax_t, uintptr_t | |
) |
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# Install .NET Core and ensure system can find it | |
# Bug: https://github.com/dotnet/sdk/issues/9911 | |
RUN wget -P /tmp https://dot.net/v1/dotnet-install.sh &&\ | |
chmod +x /tmp/dotnet-install.sh &&\ | |
/tmp/dotnet-install.sh &&\ | |
ln -sfn ~/.dotnet/dotnet /usr/local/bin/dotnet |
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2021-03-16T17:28:39: $ nvidia-smi | |
2021-03-16T17:28:40: @microsoft/vscode-dev-containers-cli 0.0.22. | |
2021-03-16T17:28:40: Start: Resolving Remote | |
2021-03-16T17:28:40: $ docker ps -q -a --filter label=Type=codespaces | |
2021-03-16T17:28:40: $ docker -v | |
2021-03-16T17:28:40: $ docker events --format {{json .}} --filter event=start | |
2021-03-16T17:28:40: Start: Starting container | |
2021-03-16T17:28:40: $[38;2;86;156;214m1.2.0 | |
2021-03-16T17:28:41: $ docker ps -q -a --filter label=Type=codespaces | |
2021-03-16T17:28:41: $ docker inspect --type container 162ec0f79b5e |
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#! /bin/bash | |
# Requires hostapd and dnsmasq packages installed | |
# Parse options using getopt | |
# https://www.codebyamir.com/blog/parse-command-line-arguments-using-getopt | |
opts=$(getopt \ | |
--longoptions "on,off" \ | |
--name "$(basename "$0")" \ | |
--options "" \ |
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