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Here's a list of the strings in the game (SPOILERS kinda): | |
A game by: Et spil af | |
Powered by: Kører på | |
Press left or right to start: Tryk venstre eller højre for at starte | |
Release left and right: Slip venstre og højre | |
to start: for at starte | |
to erase: for at slette | |
Touch left or right side to start: Tryk venstre eller højre side for at starte | |
Release both sides: Slip begge sider |
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#if macro | |
import haxe.macro.Context; | |
#end | |
class Main { | |
macro static function load_json(file :String) { | |
var data = sys.io.File.getContent(file); | |
var json = haxe.Json.parse(data); | |
return Context.makeExpr(json, Context.currentPos()); |
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package com.blazingmammothgames.util; | |
#if neko | |
import neko.vm.Thread; | |
import neko.vm.Mutex; | |
#elseif cpp | |
import cpp.vm.Thread; | |
import cpp.vm.Mutex; | |
#end |
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import haxe.macro.Expr; | |
import haxe.macro.Context; | |
class GenNew { | |
macro public static function build () : Array<Field> { | |
var fields = Context.getBuildFields(); | |
var args = []; | |
var assigns = []; | |
for (field in fields) { |
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class Main { | |
public static function main() { | |
trace(R.list); | |
trace(R.obj.foo); | |
} | |
} |
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package ; | |
import Pico.*; | |
class Main | |
{ | |
static function main() | |
{ | |
onInit = init; |