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obj = | |
x: 8 + 15 | |
y: 8 + 15 | |
width: 100 | |
height: 200 |
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obj2 = | |
x: 10, y: 20 | |
width: 300, height: 400 | |
obj3 = { x: 2, y: 4, width: 6, height: 8 } | |
obj4 = x: 2, y: 4, width: 6, height: 8 |
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# Размер экрана у девайса | |
Screen.width | |
Screen.height | |
# Слой во весь экран | |
rect = new Layer | |
width: Screen.width | |
height: Screen.height | |
ellipse = new Layer |
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for i in [1...10] | |
x = i * i | |
print x |
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background = new BackgroundLayer backgroundColor: "#DDD" |
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square = new Layer | |
width: 250, height: 250 | |
backgroundColor: "#FFF", borderRadius: 25 |
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square.states.animationOptions = | |
curve: "spring(250,25,0)" |
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square.center() | |
square.states.add | |
second: scale: 1.5, rotation: 225 | |
third: scale: 0.5, blur: 25, borderRadius: 250 | |
square.on Events.Click, -> | |
square.states.next() |
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var getDuration = function (speed, distance) { | |
var time = distance / speed; | |
return time; | |
} | |
var duration = getDuration(25, 300); |
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getDuration = (speed, distance) -> | |
speed / distance | |
duration = getDuration 25, 300 |