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@ara4n
ara4n / gist:875b5e8b66be3617efb7
Created December 17, 2014 19:47
OSX snippet for using GL to transfer full-frame video (without head-tracking) to Oculus Rift via libovr
uint8_t* EyeBuffer[2]; // raw per-eye data;
void onIdle() {
HmdFrameTiming = ovrHmd_BeginFrame(Hmd, 0);
// ...normal frame management from OculusWorldDemoApp::OnIdle goes here..
// ...and then immediately before you EndFrame:
// just transfer directly onto the eye textures