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using UnityEditor; | |
using UnityEngine; | |
//NOTE: Editor-related scripts should be placed in an Editor folder | |
namespace Toolbox | |
{ | |
[CustomPropertyDrawer(typeof(BrushPrefab))] | |
public class BrushPrefabDrawer : PropertyDrawer | |
{ |
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Shader "Custom/Grid" | |
{ | |
Properties | |
{ | |
[PerRendererData] | |
_MainTex("Albedo (RGB)", 2D) = "white" {} | |
_LineColor("Line Color", Color) = (1,1,1,1) | |
_CellColor("Cell Color", Color) = (0,0,0,0) | |