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@kylemcdonald
kylemcdonald / Voyager 1 Decode.ipynb
Created August 7, 2015 16:46
Voyager 1 Decoding
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@jbergler
jbergler / .gitignore
Last active April 9, 2024 19:49
Acestream on Mac
.vagrant
@kylemcdonald
kylemcdonald / build-caffe.md
Last active March 26, 2024 05:52
How to build Caffe for OS X.

Theory of Building Caffe on OS X

Introduction

Our goal is to run python -c "import caffe" without crashing. For anyone who doesn't spend most of their time with build systems, getting to this point can be extremely difficult on OS X. Instead of providing a list of steps to follow, I'll try to explain why each step happens.

This page has OS X specific install instructions.

I assume:

@roddds
roddds / gist:a1f42bae598028ac7809
Last active December 8, 2020 22:46 — forked from raddevon/gist:67935d320ee9b726d19d
Adobe tries to strong-arm me into keeping Creative Cloud

To everyone who got here through Twitter or Facebook or Hacker News or whatever: THIS IS NOT ME.

The "Me" in this transcript is @raddevon, who shared his story first on reddit.


List of incompetent jackasses who can't check a source if their lives depended on it:

@kylemcdonald
kylemcdonald / SeeneViewer.cpp
Last active October 11, 2017 18:20
Seene Viewer with C++ in openFrameworks.
// Based on https://github.com/detunized/seene-viewer
#include "ofMain.h"
inline bool ends_with(std::string const & value, std::string const & ending)
{
if (ending.size() > value.size()) return false;
return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
}
@HalfdanJ
HalfdanJ / alphafbo.cpp
Created May 25, 2016 19:00
ofFbo with premultiplied alpha
// Kudos to armadilly
fbo.begin();
///pre-multiply background color of the fbo for correct blending!
ofClear(ofColor(fboBgColor * (fboBgColor.a / 255.) , fboBgColor.a));
//Set this blending mode for anything you draw INSIDE the fbo
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
//your draw code here!
fbo.end();
@victor-shepardson
victor-shepardson / pytorch-glumpy.py
Last active February 23, 2025 17:12
using pycuda and glumpy to draw pytorch GPU tensors to the screen without copying to host memory
from contextlib import contextmanager
import numpy as np
import torch
from torch import Tensor, ByteTensor
import torch.nn.functional as F
from torch.autograd import Variable
import pycuda.driver
from pycuda.gl import graphics_map_flags
from glumpy import app, gloo, gl
@soma-arc
soma-arc / gltf-metallic-roughness.brdf
Last active June 15, 2019 11:57
glTF 2.0 PBR materials metaric-roughness shader for BRDF Explorer
analytic
# glTF 2.0 PBR Materials
# metallic-roughness
# Reference:
# glTF Specification, 2.0
# https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#metallic-roughness-material
# glTF 2.0: PBR Materials by Saurabh Bhatia. May 2017
# https://www.khronos.org/assets/uploads/developers/library/2017-gtc/glTF-2.0-and-PBR-GTC_May17.pdf
# glTF-WebGL-PBR
@roxlu
roxlu / primitive-restart.cpp
Created January 16, 2018 09:56
Basic example of using primitive restart
/*
---------------------------------------------------------------
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'888
oooo d8b .ooooo. oooo ooo 888 oooo oooo
'888""8P d88' '88b '88b..8P' 888 '888 '888
888 888 888 Y888' 888 888 888
888 888 888 .o8"'88b 888 888 888
@matthewearl
matthewearl / smblevextract.py
Last active February 21, 2025 03:24
Super Mario Bros Level Extractor
#!/usr/bin/env python3
#
# Copyright (c) 2018 Matthew Earl
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions: