Since Twitter doesn't have an edit button, it's a suitable host for JavaScript modules.
Source tweet: https://twitter.com/rauchg/status/712799807073419264
const leftPad = await requireFromTwitter('712799807073419264');
function archive_all(testOnly) { | |
var someMessages, archiveButton; | |
if (testOnly === "undefined") { testOnly = false; } | |
someMessages = $("li._k- span.accessible_elem"); | |
console.log("Found", someMessages.length, "messages to archive in your inbox."); | |
archiveButton = null; | |
someMessages.each(function () { |
#!/bin/bash | |
# Download it. | |
# Name it as 'theme' | |
# Place it in /usr/bin/ | |
# shell_prompt$ theme | |
echo ' | |
3024 Day ( 1) 3024 Night ( 2) AdventureTime ( 3) | |
Afterglow ( 4) AlienBlood ( 5) Argonaut ( 6) | |
Arthur ( 7) Atom ( 8) Belafonte Day ( 9) | |
Belafonte Night ( 10) BirdsOfParadise ( 11) Blazer ( 12) |
#!/bin/bash | |
# | |
# This version uses September 2017 august stretch image, please use this image | |
# | |
if [ "$EUID" -ne 0 ] | |
then echo "Must be root" | |
exit | |
fi |
Since Twitter doesn't have an edit button, it's a suitable host for JavaScript modules.
Source tweet: https://twitter.com/rauchg/status/712799807073419264
const leftPad = await requireFromTwitter('712799807073419264');
This is about documenting getting Linux running on the late 2016 and mid 2017 MPB's; the focus is mostly on the MacBookPro13,3 and MacBookPro14,3 (15inch models), but I try to make it relevant and provide information for MacBookPro13,1, MacBookPro13,2, MacBookPro14,1, and MacBookPro14,2 (13inch models) too. I'm currently using Fedora 27, but most the things should be valid for other recent distros even if the details differ. The kernel version is 4.14.x (after latest update).
The state of linux on the MBP (with particular focus on MacBookPro13,2) is also being tracked on https://github.com/Dunedan/mbp-2016-linux . And for Ubuntu users there are a couple tutorials (here and here) focused on that distro and the MacBook.
Note: For those who have followed these instructions ealier, and in particular for those who have had problems with the custom DSDT, modifying the DSDT is not necessary anymore - se
#Setting up Docker Machine on Raspberry PI
curl -sSL https://get.docker.com | sh
(If we let Machine try to install the Docker daemon it will fail.)sudo nano /etc/os-release
and change the line that says ID=raspbian
to ID=debian
docker-machine create --driver generic --generic-ip-address YOUR-PIS-IP --generic-ssh-key ~/.ssh/id_rsa --generic-ssh-user pi --engine-storage-driver overlay2 MACHINE-NAME
#if UNITY_EDITOR | |
using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.Text; | |
using UnityEditor; | |
using UnityEditor.Compilation; | |
using UnityEngine; | |
/// <summary> |
Unity shows the following warning on mobile devices up to Unity 2019.4: "Please note that Unity WebGL is not currently supported on mobiles. Press OK if you wish to continue anyway." This script helps you remove this warning
To see live examples see Unity Web GL Loading Test
The script will run after the build has completed and replace the checks from all generated javascript files.
extends MarginContainer | |
onready var viewport = get_viewport() | |
onready var screen_size = viewport.get_visible_rect().size | |
func _ready(): | |
viewport.connect("size_changed", self, "resize_window") | |
update_safe_area() | |
func resize_window(): |
This step-by-step video tutorial will guide you through the procedure of forcing RGB color output on your M1 Mac.
Here is the direct link to the video tutorial: https://www.youtube.com/watch?v=Z1EqH3fd0V4
The video also has Closed Captions (Subtitles) that you can enable, to make it easier to follow if needed.