See the new site: https://postgresisenough.dev
This is a walkthrough to the Godot codebase over time. I can't publish full repositories, but I will put here the interfaces of some APIs including the year they were created and how they looked like at the time.
This was the first version of the engine as such. It was later on used to create Regnum Oline. This is source code where I am sure I can still put legally here. Here are some class interfaces.
Mesh class:
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| class PathMe { | |
| moves: string[] = []; | |
| constructor() { | |
| this.moves = []; | |
| return this; | |
| } | |
| moveTo(x: number, y: number) { |
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| { | |
| "workbench.startupEditor": "none", | |
| "workbench.iconTheme": "moxer-icons", | |
| "workbench.colorTheme": "Aura Dark", | |
| "workbench.settings.editor": "json", | |
| "breadcrumbs.enabled": false, | |
| "explorer.compactFolders": false, | |
| "editor.wordWrap": "bounded", | |
| "editor.tabSize": 2, | |
| "editor.inlineSuggest.enabled": true, |
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| // 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
| // You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
| (() => { | |
| const SHOW_SIDES = false; // color sides of DOM nodes? | |
| const COLOR_SURFACE = true; // color tops of DOM nodes? | |
| const COLOR_RANDOM = false; // randomise color? | |
| const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
| const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
| const THICKNESS = 20; // thickness of layers | |
| const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
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| # train_grpo.py | |
| # | |
| # See https://github.com/willccbb/verifiers for ongoing developments | |
| # | |
| """ | |
| citation: | |
| @misc{brown2025grpodemo, | |
| title={Granular Format Rewards for Eliciting Mathematical Reasoning Capabilities in Small Language Models}, | |
| author={Brown, William}, |
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