This gist is part of a blog post. Check it out at:
http://jasonrudolph.com/blog/2011/08/09/programming-achievements-how-to-level-up-as-a-developer
This gist is part of a blog post. Check it out at:
http://jasonrudolph.com/blog/2011/08/09/programming-achievements-how-to-level-up-as-a-developer
Last week, I published some ideas for leveling up as a developer. I put it on GitHub as a gist, and I encouraged people to modify the list to their liking:
Feel free to fork it and add more achievements. (Make sure they're measurable.)
Or, fork it and mark off the achievements you've already conquered. You might even flag the one that you're currently working on.
So far, more than 270 developers have forked this gist. Many devs have customized their forks as personal to-do lists (e.g., crossing off past achievements and highlighting the goal they're currently pursuing). A number of people have also added new achievements to their forks, indicating additional experiences that they
80/20 Rule -> La regla del 80/20 | |
Accessibility -> Accesibilidad | |
Advance Organizer -> Organizador previo | |
Aesthetic Usability Effect -> La estética en la facilidad de uso | |
Affordance -> Adecuación | |
Alignment -> Alineación | |
Iteration -> Iteración | |
Law of Prägnanz -> La ley de Prágnanz | |
Layering -> Organización de la información por capas | |
Legibility -> Legibilidad |
Any modern, innovative and worth learning framework or programming | |
language implements a subset of Smalltalk's features but lacks its | |
vision and design principles. |
If you have two days to learn the very basics of modelling, Domain-Driven Design, CQRS and Event Sourcing, here's what you should do:
In the evenings read the [Domain-Driven Design Quickly Minibook]{http://www.infoq.com/minibooks/domain-driven-design-quickly}. During the day watch following great videos (in this order):
I took this list from What CS majors should know.
I think it is fun to list things I don't know so I did it =D. I actually found it to be a cool exercise -- maybe I should do a fun graphics project and learn about Open GL!
i wrote this because, while i think the things on this list are potentially worth knowing, and I actually think it's an awesome list of project ideas as well as good food for thought for people developing CS curricula (many of the things I don't know are great exercises!) -- I thought it was really weird to say that every CS student should know all of them. I have a CS degree and I learned very few of the things I do know inside my degree.
I classify "do know" as anything that I have a reasonable grasp of or at least some basic experience with -- the kind of experience I'd expect a CS student to be able to get. If I say I don't know something, it means either I know pretty much nothing about it (for "gr
#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |