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| using System; | |
| using System.Collections.Generic; | |
| namespace rlike | |
| { | |
| class Program | |
| { | |
| static Random Rng; | |
| static void Main(string[] args) |
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| using System; | |
| using System.Collections.Generic; | |
| using Hangfire.Client; | |
| using Hangfire.Common; | |
| using Hangfire.States; | |
| using Hangfire.Storage; | |
| /// <summary> | |
| /// Makes sure that 2 (or more) same jobs will not be run twice at the same time. |
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| { | |
| "missionRewards": { | |
| "Mercury": { | |
| "Apollodorus": { | |
| "gameMode": "Survival", | |
| "isEvent": false, | |
| "rewards": { | |
| "A": [ | |
| { | |
| "_id": "fc25008a1520110a9534065e0d1e3765", |
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| export function getConsole(name: string, color: string) { | |
| const newConsole : Console = Object.create(console); | |
| newConsole.log = console.log.bind(console, `%c[${name}]`, `color: ${color}`); | |
| newConsole.warn = console.warn.bind(console, `[${name}]`); | |
| newConsole.error = console.error.bind(console, `[${name}]`); | |
| newConsole.time = (label?: string) => console.time(`[${name}] ${label}`); | |
| newConsole.timeEnd = (label?: string) => console.timeEnd(`[${name}] ${label}`); | |
| return newConsole; | |
| } |
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