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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
public class Map { | |
private Tile.TileTypes[,] _tileTypesLayout; | |
private int _width, _height; | |
private int _offsetX, _offsetY; |
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internal abstract class AssetBase : IAsset { | |
protected string _fileName; | |
protected string _canonicalName; | |
protected string _filePath; | |
private Guid _id; | |
public AssetType assetType { | |
get { | |
return getAssetType(); | |
} |
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