-
左のエリアのアレ切り替え
Cmd + [0-7] -
右のエリアのアレ切り替え
Cmd + Option + [0-2] -
右のエリアのアレ切り替えその二
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// | |
// NetworkInformation.h | |
// | |
// Created by akisute on 10/10/07. | |
// Copyright 2010 株式会社ビープラウド. | |
/* | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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var intrinsic:Vector.<Number> = new Vector.<Number>(9, true); | |
var intrinsicInverse:Vector.<Number> = new Vector.<Number>(9, true); | |
var R:Vector.<Number> = new Vector.<Number>( 9, true ); | |
var t:Vector.<Number> = new Vector.<Number>( 3, true ); | |
// SVD routine | |
var svd:SVD = new SVD(); | |
// input homography[9] - 3x3 Matrix |
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// Refer to http://msdn.microsoft.com/en-us/library/36k2cdd4(v=vs.80).aspx | |
/* Tonny's NOTE | |
* ------------ | |
* Sep 18, 2011 | |
* | |
* 1. このファイルが存在しているフォルダ -> | |
* 2. "header.h"をインクルードしたその他のファイルが存在しているフォルダ -> | |
* 3. コンパイラの /I に指定したフォルダ -> | |
* 4. 環境関数のINCLUDEに指定したフォルダ |
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<?xml version="1.0" encoding="utf-8"?> | |
<manifest | |
xmlns:android="http://schemas.android.com/apk/res/android" | |
package="com.unity3d.player" | |
android:installLocation="preferExternal" | |
android:versionCode="1" | |
android:versionName="1.0"> | |
<supports-screens | |
android:smallScreens="true" | |
android:normalScreens="true" |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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#!/usr/local/bin/macruby | |
require 'rubygems' | |
require 'xcodeproj' | |
projpath = ARGV[0] + "/Unity-iPhone.xcodeproj" | |
proj = Xcodeproj::Project.new(projpath) | |
proj.targets.each do |target| | |
next unless target.name == "Unity-iPhone" | |
target.buildConfigurations.each do |config| |
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<html> | |
<head> | |
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js"></script> | |
<script src="//platform.twitter.com/widgets.js" type="text/javascript"></script> | |
</head> | |
<body> | |
<script> | |
$( function() { | |
$.getScript("http://platform.twitter.com/widgets.js", function(){ |
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using UnityEngine; | |
using System.Collections; | |
public class SimplexNoiseGenerator { | |
private int[] A = new int[3]; | |
private float s, u, v, w; | |
private int i, j, k; | |
private float onethird = 0.333333333f; | |
private float onesixth = 0.166666667f; | |
private int[] T; |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
/// <summary> | |
/// Editor Utility tool. | |
/// author koki ibukuro | |
/// </summary> | |
public class CreateTool : ScriptableObject { | |
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