- DetectableObject : Steerライブラリで検出する基本オブジェクト
- SphericalObstacleData : 影響範囲を表示するだけ
- Vehicle : 乗り物の基本クラス
- TickedVehicle : 自動的に進行方向へ進む。抽象クラス
- AutonomousVehicle : 能動的に動く。自動でforceとかを設定する。キャラっぽくなる。
- Biped : 二足歩行の生き物をシュミレートするよ。
- PassiveVehicle : ?Velocityが関係ない?
- TickedVehicle : 自動的に進行方向へ進む。抽象クラス
- Steering : 移動制御の抽象ベースクラス
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
namespace Imu { | |
/// <summary> | |
/// Double Accuracy Vector3 class. | |
/// </summary> | |
public struct DVector3 { | |
public double x; | |
public double y; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/Applications/ImageAlpha.app/Contents/MacOS/pngquant --speed 1 --force --ext .png 32 *.png; open -a imageoptim *.png |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
namespace Leap { | |
public class LeapUtil | |
{ | |
public static Vector3 ToPositionVector3 (Vector position) | |
{ | |
return new Vector3 (position.x, position.y, -position.z); | |
} | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE HTML> | |
<html lang="ja"> | |
<head> | |
<title>Html5 templete</title> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no"> | |
<meta name="apple-mobile-web-app-capable" content="yes"/> | |
<link rel="apple-touch-icon" href="img/icon.png"/> | |
</head> | |
<body> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
coffee -bwc -j js/script.js coffee |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
.DS_Store | |
.actionScriptProperties | |
.flexProperties | |
.project | |
.settings/* | |
bin-debug/* | |
fla/*.swf |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System; | |
using System.Reflection; | |
/// <summary> | |
/// Ramdomize Other Component Property | |
/// </summary> | |
[AddComponentMenu("Libs/Modules/PropertyRandomizer")] | |
public class PropertyRandomizer : MonoBehaviour { | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
.DS_Store | |
*.swp | |
*~.nib | |
build/ | |
*.pbxuser | |
*.perspective | |
*.perspectivev3 | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
namespace MyProject { | |
/// <summary> | |
/// Open Scene Editor Tools. | |
/// </summary> | |
public class OpenSceneTool : EditorWindow { | |