This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
// in our case, | |
const float kRGBMMaxRange = 8.0f; | |
const float kOneOverRGBMMaxRange = 1.0f / kRGBMMaxRange; | |
// encode to RGBM, c = ARGB colors in 0..1 floats | |
float r = c[1] * kOneOverRGBMMaxRange; | |
float g = c[2] * kOneOverRGBMMaxRange; | |
float b = c[3] * kOneOverRGBMMaxRange; |
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
#!/usr/bin/env python2 | |
import SimpleHTTPServer | |
import SocketServer | |
import logging | |
PORT = 8000 | |
class GetHandler(SimpleHTTPServer.SimpleHTTPRequestHandler): |
First up, let's make Sublime Text 2 available from the command line in terminal, by creating a link to subl
which is the launcher from terminal:
ln -s /Applications/Sublime\ Text\ 2.app/Contents/SharedSupport/bin/subl /usr/local/bin/sublime
(added bonus of this approach is when you upgrade to ST3 or change text editor, you can just redirect the symlink).
If there's any chance that bash
doesn't check usr/local/bin
then use [Launch Sublime Text 2 from Mac OSX Terminal] for more detailed instructions on how to make this happen.
/* | |
MIT License | |
Copyright (c) 2016 Jesse Ringrose | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
Custom format for displaying bytes as kb
, mb
, gb
or tb
.
Response to a few places on the internet: https://productforums.google.com/forum/#!topic/docs/x_T_N-yRUYg And here: https://stackoverflow.com/questions/1533811/how-can-i-format-bytes-a-cell-in-excel-as-kb-mb-gb-etc
Here is one that I have been using:
[<1000000]0.00," KB";[<1000000000]0.00,," MB";0.00,,," GB"
using System.Collections.Generic; | |
using System.Diagnostics; | |
using Unity.Burst; | |
using Unity.Collections; | |
using Unity.Jobs; | |
using Unity.Mathematics; | |
using Unity.Profiling; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEngine.Rendering; |
using UnityEngine; | |
[RequireComponent( typeof(Camera) )] | |
public class FlyCamera : MonoBehaviour { | |
public float acceleration = 50; // how fast you accelerate | |
public float accSprintMultiplier = 4; // how much faster you go when "sprinting" | |
public float lookSensitivity = 1; // mouse look sensitivity | |
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input | |
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable |
A quick breakdown of lighting in the restir-meets-surfel
branch of my renderer, where I revive some olde surfel experiments, and generously sprinkle ReSTIR on top.
Please note that this is all based on work-in-progress experimental software, and represents a single snapshot in development history. Things will certainly change 😛
Due to how I'm capturing this, there's frame-to-frame variability, e.g. different rays being shot, TAA shimmering slightly. Some of the images come from a dedicated visualization pass, and are anti-aliased, and some show internal buffers which are not anti-aliased.