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@mwegner
mwegner / StripGeneratedSolutionSettings.cs
Last active May 9, 2019 23:37
Strip Settings From Unity's Generated .sln Files
/*
v2: Matt Rix pointed out there's an undocumented ONGeneratedCSProjectFiles() callback
https://gist.github.com/MattRix/0bf8de88e16e8b494dbb
v1: Still available in the gist history if you want a FileSystemWatcher solution!
THE PROBLEM:
- Unity constantly rewrites its .sln files whenever you rename/add/remove scripts
@yone80
yone80 / Deform Along Curve
Last active December 2, 2020 03:41
VEXpression
/* Initialize */
float curvelength = primintrinsic(1, 'arclength', 0);
if( curvelength == 0 )
curvelength = primintrinsic(1, 'measuredperimeter', 0);
float dist = @P.z / curvelength + ch('offset');
vector2 uv = set(dist, 0);
// PRIMUV_UNITLEN_TO_UNIT = 7
vector2 posuv = primuvconvert(@OpInput2, uv, 0, 7);
@paulirish
paulirish / what-forces-layout.md
Last active November 1, 2025 01:28
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@air
air / flip.html
Last active March 12, 2023 07:29
flip colours and images at 60fps
<html>
<!--
- GIF is too slow
- flipping colours in JS is easy
- Using backgroundImage is flickery
- With preload: fixed!
-->
<head>
<style>
body {
@jackcarter
jackcarter / slack_delete.py
Last active September 7, 2025 07:08
Delete Slack files older than 30 days. Rewrite of https://gist.github.com/jamescmartinez/909401b19c0f779fc9c1
import requests
import time
import json
token = ''
#Delete files older than this:
ts_to = int(time.time()) - 30 * 24 * 60 * 60
def list_files():
@jringrose
jringrose / FindProjectReferences.cs
Last active June 17, 2022 21:34
Unity editor extension that uses spotlight on OSX for lightning fast project reference searches. Asset serialization mode should be set to "Force Text" in the editor settings.
/*
MIT License
Copyright (c) 2016 Jesse Ringrose
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@Farfarer
Farfarer / Cable.cs
Created July 5, 2016 15:45
Catenary curves in Unity. Creates a catenary curve between two points with a given amount of slack. http://farfarer.com/temp/unity_cables.png
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
[System.Serializable]
public class CableCurve {
[SerializeField]
Vector3 m_start;
@phosphoer
phosphoer / GravityItem.cs
Last active August 18, 2024 12:04
Mario Galaxy Gravity for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@phosphoer
phosphoer / SimpleGeo.cs
Last active December 2, 2024 16:13
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@gka
gka / make-animated-gifs-using-ffmpeg.md
Last active June 23, 2025 23:20
how to make a nice GIF from png frames

Make sure ffmpeg is up-to-date:

brew update
brew upgrade ffmpeg

Convert a MOV into frames. Tweak the 2/1 if you want more or fewer frames.