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| public class Node { | |
| public Node getParentNode() { | |
| return parentNode; | |
| } | |
| public Node getPreviousSibling() { | |
| return previousSibling; | |
| } |
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| /* | |
| SSAO GLSL shader v1.2 | |
| assembled by Martins Upitis (martinsh) (devlog-martinsh.blogspot.com) | |
| original technique is made by Arkano22 (www.gamedev.net/topic/550699-ssao-no-halo-artifacts/) | |
| changelog: | |
| 1.2 - added fog calculation to mask AO. Minor fixes. | |
| 1.1 - added spiral sampling method from here: | |
| (http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere) | |
| */ |
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| package com.example; | |
| import java.io.InputStream; | |
| import java.net.URLClassLoader; | |
| import java.util.jar.Manifest; | |
| public class Foo { | |
| public void bar() { | |
| } |
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| function closest (result, p, a, b, c) { | |
| var px = p[0] | |
| var py = p[1] | |
| var pz = p[2] | |
| var ax = a[0] | |
| var ay = a[1] | |
| var az = a[2] | |
| var bx = b[0] | |
| var by = b[1] | |
| var bz = b[2] |
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| import java.io.*; | |
| import java.net.*; | |
| abstract class Client | |
| { | |
| Socket socket; | |
| ObjectOutputStream out; | |
| boolean closed; | |
| void init(final Socket newSocket) { |
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| package com.example.notification; | |
| import android.app.Activity; | |
| import android.app.Notification; | |
| import android.app.NotificationManager; | |
| import android.app.PendingIntent; | |
| import android.content.Intent; | |
| import android.os.Bundle; | |
| import android.view.*; | |
| import android.widget.*; |
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| function scaleToFit ( | |
| contentWidth, | |
| contentHeight, | |
| containerWidth, | |
| containerHeight | |
| ) { | |
| var scale = Math.min(containerWidth / contentWidth, containerHeight / contentHeight) | |
| return { | |
| x: containerWidth / 2 - contentWidth * scale / 2, | |
| y: containerHeight / 2 - contentHeight * scale / 2, |
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| function uuidv4() { | |
| return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) { | |
| var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8); | |
| return v.toString(16); | |
| }); | |
| } | |
| console.log(uuidv4()); |
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| #include <stdlib.h> | |
| #include <windows.h> | |
| #include <gdiplus.h> | |
| Bitmap* loadBitmap(char* file) | |
| { | |
| int length = strlen(file) + 1; | |
| wchar_t* fileW = (wchar_t*) malloc(length * sizeof(wchar_t)); |
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| #include <stdlib.h> | |
| #include <string.h> | |
| typedef struct Entry { | |
| char* key; | |
| void* value; | |
| int next; | |
| } Entry; | |
| typedef struct Map { |