(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2014 Matthieu Harlé | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is |
'use strict'; | |
// simple express server | |
var express = require('express'); | |
var app = express(); | |
var router = express.Router(); | |
app.use(express.static('public')); | |
app.get('/', function(req, res) { | |
res.sendfile('./public/index.html'); |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
" Don't try to be vi compatible | |
set nocompatible | |
" Helps force plugins to load correctly when it is turned back on below | |
filetype off | |
" TODO: Load plugins here (pathogen or vundle) | |
" Turn on syntax highlighting | |
syntax on |
mix3d asked for some help using this guide with windows so here we go. This was tested with Windows 10. Run all commands in Git Bash once it's installed.
Github will be the main account and bitbucket the secondary.
// Compile with $ gcc -o lmutracker lmu.m -framework IOKit -framework CoreFoundation -framework Foundation | |
// Usage: ./lmu [now] | |
// Prints out the value from the ambient light sensor and the back light LED every 1/10 of a second. Optionally print just one value. | |
// Inspired by the code found at | |
// http://google-mac-qtz-patches.googlecode.com/svn-history/r5/trunk/AmbientLightSensor | |
// and http://osxbook.com/book/bonus/chapter10/light/ | |
// and http://en.wikipedia.org/wiki/Wikipedia:Reference_desk/Archives/Computing/2010_February_10#Mac_OS_X_keyboard_backlight_drivers | |
// http://forums.macrumors.com/showthread.php?t=1133446 | |
#include <stdio.h> |
// clang -framework Cocoa app.m -o app | |
// ./app | |
#import <Cocoa/Cocoa.h> | |
int main() | |
{ | |
[NSAutoreleasePool new]; | |
id app = [NSApplication sharedApplication]; | |
[app setActivationPolicy:NSApplicationActivationPolicyRegular]; | |
Some possible implementations of the Bresenham Algorithms in C. | |
The Bresenham line algorithm is an algorithm which determines which points in an | |
n-dimensional raster should be plotted in order to form a close approximation | |
to a straight line between two given points. | |
It is commonly used to draw lines on a computer screen, as it uses only integer | |
addition, subtraction and bit shifting, all of which are very cheap operations | |
in standard computer architectures. | |
It is one of the earliest algorithms developed in the field of computer graphics. | |
A minor extension to the original algorithm also deals with drawing circles. |