- node.js
- Installation paths: use one of these techniques to install node and npm without having to sudo.
- Node.js HOWTO: Install Node+NPM as user (not root) under Unix OSes
- Felix's Node.js Guide
- Creating a REST API using Node.js, Express, and MongoDB
- Node Cellar Sample Application with Backbone.js, Twitter Bootstrap, Node.js, Express, and MongoDB
- JavaScript Event Loop
- Node.js for PHP programmers
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#!/usr/bin/env python | |
""" | |
An 8-bit avatar generator. | |
""" | |
from __future__ import division | |
import argparse | |
import hashlib |
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#!/bin/bash | |
echo Building Google Protobuf for Mac OS X / iOS. | |
echo Use 'tail -f build.log' to monitor progress. | |
( | |
PREFIX=`pwd`/protobuf | |
mkdir ${PREFIX} | |
mkdir ${PREFIX}/platform |
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2b19acb1ac85c20eb4d648619b7c5a9f9a6eef22 | |
GoblinDefenders/Classes/Arena.cpp | 10 +- | |
GoblinDefenders/Classes/ArenaInfo.h | 1 + | |
GoblinDefenders/Classes/GameTypedef.h | 4 +- | |
GoblinDefenders/Classes/Helper.cpp | 9 + | |
GoblinDefenders/Classes/Helper.h | 3 + | |
GoblinDefenders/Classes/Item.cpp | 41 ++ | |
GoblinDefenders/Classes/Item.h | 10 + | |
GoblinDefenders/Classes/JSONDataManager.cpp | 8 + | |
GoblinDefenders/Classes/Market.cpp | 30 +- |
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#include <GL/glew.h> | |
#include <GLFW/glfw3.h> | |
#include <vector> | |
#include <cmath> | |
#include <cstdio> | |
#include <limits> | |
#include <chrono> | |
#include <thread> | |
#include <mutex> |
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VSync under Windows, revisited | |
http://www.virtualdub.org/blog/pivot/entry.php?id=157 | |
Windowed mode, vsync stutter, DWM (Vista+) | |
http://armageddongames.net/showthread.php?96793-Windowed-mode-vsync-stutter-DWM-(Vista-) | |
DwmFlush function | |
https://msdn.microsoft.com/en-us/library/windows/desktop/dd389405(v=vs.85).aspx | |
Bug 856427 - Add vsync support on windows |
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/* | |
* edtaa3() | |
* | |
* Sweep-and-update Euclidean distance transform of an | |
* image. Positive pixels are treated as object pixels, | |
* zero or negative pixels are treated as background. | |
* An attempt is made to treat antialiased edges correctly. | |
* The input image must have pixels in the range [0,1], | |
* and the antialiased image should be a box-filter | |
* sampling of the ideal, crisp edge. |
- Emil Persson @Humus
- Matt Pettineo @mynameismjp