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<!-- Peer JS http://peerjs.com/docs/#start --> | |
<script src="http://cdn.peerjs.com/0.3/peer.js"></script> |
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import XCPlayground | |
import SpriteKit | |
// Create Scene | |
let size = CGSize(width: 500, height: 500) | |
let view = SKView(frame: NSRect(origin: CGPoint(x:0, y:0), size: size)) | |
let scene = SKScene(size: size) | |
// Load Image with absolute path | |
let image: NSImage = NSImage(contentsOfFile:"/Users/__USER_NAME__/Desktop/images.jpeg") |
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git format-patch master --stdout > fix_empty_poster.patch |
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header('Access-Control-Allow-Origin: *'); | |
header('Access-Control-Allow-Headers: Authorization, Content-Type'); |
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sudo dscacheutil -flushcache |
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# source http://blog.jaredsinclair.com/post/97193356620/the-best-of-all-possible-xcode-automated-build | |
# | |
# Set the build number to the current git commit count. | |
# If we're using the Dev scheme, then we'll suffix the build | |
# number with the current branch name, to make collisions | |
# far less likely across feature branches. | |
# Based on: http://w3facility.info/question/how-do-i-force-xcode-to-rebuild-the-info-plist-file-in-my-project-every-time-i-build-the-project/ | |
# | |
git=`sh /etc/profile; which git` |
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# http://www.ryangomba.com/automatically-export-sketch-slices-xcode.html | |
python "$PROJECT_DIR/assets/slice.py" "$PROJECT_DIR/assets/assets.sketch" "$PROJECT_DIR/assets/Images.xcassets" |
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