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@bakertim
bakertim / spritekit.playground
Last active August 29, 2015 14:02
Swift Playground SpriteKit
import XCPlayground
import SpriteKit
// Create Scene
let size = CGSize(width: 500, height: 500)
let view = SKView(frame: NSRect(origin: CGPoint(x:0, y:0), size: size))
let scene = SKScene(size: size)
// Load Image with absolute path
let image: NSImage = NSImage(contentsOfFile:"/Users/__USER_NAME__/Desktop/images.jpeg")
git format-patch master --stdout > fix_empty_poster.patch
@bakertim
bakertim / index.php
Last active August 29, 2015 14:04
PHP: Access Control Allow Origin headers
header('Access-Control-Allow-Origin: *');
header('Access-Control-Allow-Headers: Authorization, Content-Type');
@bakertim
bakertim / gist:476408ea80438f935a61
Created July 29, 2014 19:36
CLI: Flush DNS Cache
sudo dscacheutil -flushcache
@bakertim
bakertim / gist:68a4c5778fb561ea34a4
Created February 12, 2015 18:10
Set iOS Build Number to Git Commit Count
# source http://blog.jaredsinclair.com/post/97193356620/the-best-of-all-possible-xcode-automated-build
#
# Set the build number to the current git commit count.
# If we're using the Dev scheme, then we'll suffix the build
# number with the current branch name, to make collisions
# far less likely across feature branches.
# Based on: http://w3facility.info/question/how-do-i-force-xcode-to-rebuild-the-info-plist-file-in-my-project-every-time-i-build-the-project/
#
git=`sh /etc/profile; which git`
@bakertim
bakertim / gist:0b2ea0a593d6cf83af6b
Created February 12, 2015 18:17
Xcode Slice Assets from Sketch
# http://www.ryangomba.com/automatically-export-sketch-slices-xcode.html
python "$PROJECT_DIR/assets/slice.py" "$PROJECT_DIR/assets/assets.sketch" "$PROJECT_DIR/assets/Images.xcassets"