(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
-- Para saber o tamanho de todas as bases de dados: | |
SELECT pg_database.datname, pg_size_pretty(pg_database_size(pg_database.datname)) AS size FROM pg_database; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
This list is based on aliases_spec.rb.
You can see also Module: RSpec::Matchers API.
matcher | aliased to | description |
---|---|---|
a_truthy_value | be_truthy | a truthy value |
a_falsey_value | be_falsey | a falsey value |
be_falsy | be_falsey | be falsy |
a_falsy_value | be_falsey | a falsy value |
##Job Search & Staffing Services | |
www.careerbuilder.ca | |
www.6figures.com | |
www.acsess.org | |
www.adecco.ca | |
www.allstarjobs.ca | |
www.auto-jobs.ca | |
www.bestjobsca.com | |
www.bridges.com |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d