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| { | |
| "placeHolder":0, | |
| "geometryType":"Quads", | |
| "renderMode":"CameraBillboard", | |
| "particleCount":50000, | |
| "strength":1.0, | |
| "enableEmissionGraph":false, | |
| "graphNodes":[ | |
| { | |
| "x":1.0, |
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| ID | Status | |
|---|---|---|
| 2 | In Progress | |
| 3 | Needs Review | |
| 4 | Ready to Record | |
| 5 | In Studio | |
| 6 | Recorded |
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| Formatted Name | Exported Name | Type | Notes | |
|---|---|---|---|---|
| WWFParticulateVolumeComponent | ||||
| Particulate | particulate | ? | ||
| Enable WMO Occlusion | enableWMOCollision | bool | Added 26175 | |
| Enable Liquid Occlusion | enableLiquidCollision | bool | Added 26175 | |
| Enable Terrain Occlusion | enableTerrainCollision | bool | Added 26175 | |
| Opacity | opacity | float | ||
| Override Particulate Opacity | shouldOverrideOpacity | bool | ||
| Particulate Count | Particulate Count | int |
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| char CGGameObject_C::IsValidOpenAction(CGGameObject_C *this, int action) | |
| { | |
| const uint32_t GO_FLAG_LOCKED = 0x2; | |
| CGGameObjectData gameObject = this->m_gameObj; | |
| GOState state = this->m_gameObj->m_state; | |
| if ( action == 4 ) | |
| return ( state == GO_STATE_ACTIVE_ALTERNATIVE ? 1 : 0 ); | |
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| enum CREATURE_STATIC_FLAGS | |
| { | |
| CREATURE_STATIC_FLAGS_MOUNTABLE = 0x000001, | |
| CREATURE_STATIC_FLAGS_NO_XP = 0x000002, | |
| CREATURE_STATIC_FLAGS_NO_LOOT = 0x000004, | |
| CREATURE_STATIC_FLAGS_UNKILLABLE = 0x000008, | |
| CREATURE_STATIC_FLAGS_TAMEABLE = 0x000010, | |
| CREATURE_STATIC_FLAGS_IMMUNEPC = 0x000020, | |
| CREATURE_STATIC_FLAGS_IMMUNENPC = 0x000040, | |
| CREATURE_STATIC_FLAGS_CANWIELDLOOT = 0x000080, |
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| enum ITEM_STATIC_FLAGS | |
| { | |
| ITEM_STATIC_FLAGS_NO_PICKUP = 0x0001, | |
| ITEM_STATIC_FLAGS_CONJURED = 0x0002, | |
| ITEM_STATIC_FLAGS_HAS_LOOT_TABLE = 0x0004, | |
| ITEM_STATIC_FLAGS_EXOTIC = 0x0008, | |
| ITEM_STATIC_FLAGS_DEPRECATED = 0x0010, | |
| ITEM_STATIC_FLAGS_OBSOLETE = 0x0020, | |
| ITEM_STATIC_FLAGS_PLAYER_CAST = 0x0040, | |
| ITEM_STATIC_FLAGS_NO_EQUIP_COOLDOWN = 0x0080, |
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| const int CHARACTER_POINTS_PER_LEVEL[2] = { 10, 1 }; | |
| const int CHARACTER_POINTS_PER_BONUS[2] = { 0, 1 }; | |
| const int LEVELS_PER_CHARACTER_POINT_BONUS[2] = { 1, 5 }; | |
| const int CHARACTER_POINT_LEVEL_THRESHOLDS[2] = { 10, 1 }; | |
| const int CHARACTER_POINT_BONUS_PER_THRESHOLD[2] = { 5, 0 }; | |
| CGPlayer_C player = ClntObjMgrObjectPtr(ClntObjMgrGetActivePlayer()); | |
| if ( player ) | |
| { | |
| bool ishuman = player->m_unit->race == 1; |
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| struct CGDynamicObjectData | |
| { | |
| ulong m_caster; | |
| DYNAMIC_OBJECT_TYPE m_type; | |
| DYNAMIC_OBJECT_TYPE_FLAGS m_typeFlags; | |
| byte m_padding[2]; | |
| int m_spellID; | |
| float m_radius; | |
| C3Vector m_position; | |
| float m_facing; |
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| import argparse | |
| import struct | |
| import array | |
| ''' | |
| Quick and dirty encode/decode script for SpellChainEffects' m_Combo field (https://wowdev.wiki/DB/SpellChainEffects) | |
| To decode: set -m to 1 and use the m_Combo value from the DB as the value for -d e.g. | |
| combo_converter.py -m 1 -d "y3y3c3c3c3c3" |
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| using C3Vector = System.Numerics.Vector3; // alias for WoW | |
| public static class MPBExporter | |
| { | |
| readonly record struct Bounds(ushort Index, ushort Count); | |
| public static void Export() | |
| { | |
| using var fs = File.OpenRead(@"C:\Temp\File00000000.xxx"); // StonetalonWheelPlatform.wmo | |
| using var br = new BinaryReader(fs); |
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