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2015-01-29 Unofficial Relay FAQ

Compilation of questions and answers about Relay from React.js Conf.

Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.

What is Relay?

Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).

@varemenos
varemenos / 1.README.md
Last active October 9, 2025 17:15
Git log in JSON format

Get Git log in JSON format

git log --pretty=format:'{%n  "commit": "%H",%n  "abbreviated_commit": "%h",%n  "tree": "%T",%n  "abbreviated_tree": "%t",%n  "parent": "%P",%n  "abbreviated_parent": "%p",%n  "refs": "%D",%n  "encoding": "%e",%n  "subject": "%s",%n  "sanitized_subject_line": "%f",%n  "body": "%b",%n  "commit_notes": "%N",%n  "verification_flag": "%G?",%n  "signer": "%GS",%n  "signer_key": "%GK",%n  "author": {%n    "name": "%aN",%n    "email": "%aE",%n    "date": "%aD"%n  },%n  "commiter": {%n    "name": "%cN",%n    "email": "%cE",%n    "date": "%cD"%n  }%n},'

The only information that aren't fetched are:

  • %B: raw body (unwrapped subject and body)
  • %GG: raw verification message from GPG for a signed commit
@kylemcdonald
kylemcdonald / build-caffe.md
Last active March 26, 2024 05:52
How to build Caffe for OS X.

Theory of Building Caffe on OS X

Introduction

Our goal is to run python -c "import caffe" without crashing. For anyone who doesn't spend most of their time with build systems, getting to this point can be extremely difficult on OS X. Instead of providing a list of steps to follow, I'll try to explain why each step happens.

This page has OS X specific install instructions.

I assume:

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 26, 2025 23:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https: