Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
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| public class MyBehavior : MonoBehaviour { | |
| // This will store the string value | |
| [StringInList("Cat", "Dog")] public string Animal; | |
| // This will store the index of the array value | |
| [StringInList("John", "Jack", "Jim")] public int PersonID; | |
| // Showing a list of loaded scenes | |
| [StringInList(typeof(PropertyDrawersHelper), "AllSceneNames")] public string SceneName; | |
| } |
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| // Copyright (c) 2012 Calvin Rien | |
| // http://the.darktable.com | |
| // | |
| // This software is provided 'as-is', without any express or implied warranty. In | |
| // no event will the authors be held liable for any damages arising from the use | |
| // of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it freely, | |
| // subject to the following restrictions: |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class ToonMotion : MonoBehaviour | |
| { | |
| private class Snapshot | |
| { | |
| public Transform transform; | |
| public Vector3 position; |
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| // Originally written by Jason Booth https://gist.github.com/slipster216/3eec15c240066277e69e065a90e1f9fe | |
| // Updated by Andrew Ferguson, April 2019. | |
| // Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' | |
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
| Shader "Custom/GridShader" { | |
| Properties | |
| { |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| //------------------------------------- | |
| // simple ink paintスクリプト | |
| // ColliderとRendererは必要 | |
| [RequireComponent(typeof(Renderer))] | |
| [RequireComponent(typeof(Collider))] | |
| public class SimpleInkPaint : MonoBehaviour { |
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| Shader "Unlit/SimpleInkPaint" | |
| { | |
| Properties{ | |
| _MainTex("MainTex", 2D) = "white" // メインテクスチャ | |
| _Brush("Brush", 2D) = "white" // ブラシテクスチャ | |
| _BrushScale("BrushScale", FLOAT) = 0.1 // ブラシサイズ | |
| _ControlColor("ControlColor", VECTOR) = (0, 0, 0, 0) // ブラシの色 | |
| _PaintUV("Hit UV Position", VECTOR) = (0, 0, 0, 0) // ブラシで塗りたい位置 | |
| } |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class ColorRotator : MonoBehaviour { | |
| public GameObject objHSV, objPlainColor; | |
| private Material objHSVMaterial, objPlainColorMaterial; | |
| private float timeDelta; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class ColorRotator : MonoBehaviour { | |
| public GameObject objHSV, objPlainColor; | |
| private Material objHSVMaterial, objPlainColorMaterial; | |
| private float timeDelta; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class ColorRotator : MonoBehaviour { | |
| public GameObject objHSV, objPlainColor; | |
| private Material objHSVMaterial, objPlainColorMaterial; | |
| private float timeDelta; |
